- Faster Zoning (average on live: 37 seconds. Average on Test: 19s)
- improved inventory handling. Fewer inaccuracies while moving items in the inventory.
- Smart Zoning (custom): Prevents the client from "rebound" zoning when a player does not meet a requirement for a zone.
- Redesigned loot system: restructured that allows per item chance manipulation. Also allows us to do loot multipliers across all drop tables. (2x loot weekends!)
- Improved worn2 coding (custom): reworked the system for smoother/more efficient handling.
- New AC/ATK coding: Mobs will act upon their ATK stats more soundly now (no more 4000 ATK required to make them strong). This change has made NPCs slightly stronger, but also made players slightly stronger! Challenge accepted!
- Smoother character movements: no more twerking

- Better zone crash handling: zone crashes are now fully detailed within our logs for more accurate information.
- Less Desyncs: Zoning revamped to improve the connection standard between the server and clients.
Will post more later... Late for work!

Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!