First, it seems that not all mobs are created equally here. Mobs of a certain type -- say, a pickclaw arroweater -- might range from blue to yellow, but not all of the yellow cons of this mob have the same health. Some are normal raid-level trash, and some die in two hits.
At the big pond on level one (near the Gorge zone in), there is a group of mobs that spawn together, where The Sporali Moldmaster spawns. You can stand just north of there on the map and pull in perpetuity. It might take ~1-2 hours to level from 47 to 70 if the right dps was killing for a lower level friend.
All of the named mobs are too easy for the quality of loot they drop. While the loot in not overly powerful, it is Zelnithak level with not even near the time and difficulty investment.
I know I have found areas where mobs are too easy for the loot they drop, so I just want to make sure this is brought to dev team's attention. The zone is super cool (as I understand it, it is used for seasonal events), but maybe not supposed to be open or at the level it is currently.
