On notes of ST, some mobs are slowable and I was utilizing Requiem of Time
http://thehiddenforest.dyndns.org/spell.php?id=3066 to preslow on pull so they're a little less of a pain on engage.
Worked good except that a lot of mobs as you get deeper in have an aggro radius larger than 150m range. The Warders were a good example. It got almost impossible when you combined the fact their hitbox were like the same radius too it seemed! Hehe.
In some cases, even lull was having range issues:
http://thehiddenforest.dyndns.org/spell.php?id=3361, (200m range) but it was actually possible to lull, as long as a SoS rogue would open the door so I could target them before they aggro'd through wall.
Just to pass it by, any chance to make requiem of time instead of 150m to 200m for simple fact aggro radius is so huge here? Heh. Slow is limited use anyways.
Otherwise, pulling was pretty good, simple.. Most Hateful keep up to their name, but nothing unbearable.
There was also 1 Ancient Wyvern that was half-stuck in a wall.. you couldn't cast LoS spells on it, and his radius aggro was a bit whacked from the stuck in wall issue too. I wish I would have /loc'd near him so it's easy to go check, but.. I didn't. Next time we clear Sleepers I may note it, as a quick GM #spawnfix would resolve it. Otherwise, every mob location wise was great.