Zoning into Thurgadin A

Problem with pathing,spawns etc - post here
Koeril
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Re: Zoning into Thurgadin A

Post#11 » Wed Dec 16, 2009 9:56 am

I don't know any others ... maybe try to make an unused zone not work and figure out the process there ... like Runnyeye-Gorge?
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ChaosSlayer
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Re: Zoning into Thurgadin A

Post#12 » Wed Dec 16, 2009 6:35 pm

you simply need to change " zonning to " coordinates in the zoneline table.
These changes take effect in real time, but if zone is static it may interfere with the reset.
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Tyler
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Re: Zoning into Thurgadin A

Post#13 » Thu Dec 17, 2009 1:15 pm

Actually i was editing the Heading field as the coords themselves are ok. You are just facing the wrong direction.

Unfortunately, i have no clue what those values mean as they dont go from 0 to 360 ;) That's why i am suggesting to take a different/dynamic zone.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

ChaosSlayer
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Re: Zoning into Thurgadin A

Post#14 » Thu Dec 17, 2009 5:35 pm

you go the spot you want to "appear at" and do #loc =)
the 4th value is your heading =P
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Tyler
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Re: Zoning into Thurgadin A

Post#15 » Fri Dec 18, 2009 7:56 am

It cant be that easy!!!! :D
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
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Re: Zoning into Thurgadin A

Post#16 » Sun Dec 20, 2009 7:51 am

Lets try again after next reload
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Zoning into Thurgadin A

Post#17 » Tue Dec 22, 2009 9:39 pm

Tyler = Pro ... except that now you zone in from Great Divide side rather than ThurgB side and since all my vendor NPC's are right near the ThurgB zone ... I complain (sorry)

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Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
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Re: Zoning into Thurgadin A

Post#18 » Tue Dec 22, 2009 11:28 pm

lol, then the data you get from #loc is different from the data that is in the database (x doesnt seem to be x etc).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Zoning into Thurgadin A

Post#19 » Tue Dec 22, 2009 11:35 pm

Hmm, that would be very coincidental then as I popped into zone exactly at the GD zone in. If the values didn't line up one would assume I would spawn somewhere randomly. Honestly, I think you just #zoned in and mistakenly took the #loc from the GD zone.
Last edited by Koeril on Tue Dec 22, 2009 11:40 pm, edited 1 time in total.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

ChaosSlayer
Posts: 1693

Re: Zoning into Thurgadin A

Post#20 » Tue Dec 22, 2009 11:38 pm

make sure that you were editing CORRECT zoneline coordinates :mrgreen:
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