Tradeskill Merchant

Any feedback and errors for our Custom Adventure System... (LDON)
Rerfu
Posts: 366

Tradeskill Merchant

Post#1 » Sat Jan 02, 2010 11:20 am

The custom trade skill merchant is an awesome addition, no more running around abysmal sea trying to find the lower level and just getting frustrated with it.

Is there anyway to flag the trade skill NPC so that you can't see the items sold to him, or not let items be sold to him?

So that the people looking for their trade skill items aren't spammed by 50-60 different finished products?

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Milein
Posts: 143

Re: Tradeskill Merchant

Post#2 » Sat Jan 02, 2010 11:55 am

lrn2sortbyquantity

If you click the "quantity" tab it sorts it by how many of an item that merchant has, so the infinite (--) items will appear before the limited items. There's no need to flag a merchant for no sell backs and prevent people from selling their completed products to make their money back and it's certainly an easier solution than merchant recoding.
Retired
<Danyelle BOTA Assistant Dev. World Design>

Rerfu
Posts: 366

Re: Tradeskill Merchant

Post#3 » Sat Jan 02, 2010 12:02 pm

ah, didn't think of that. Thanks Mil. Yeah after I posted I realized that was the only NPC in the vale that you can buy / sell to.

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Milein
Posts: 143

Re: Tradeskill Merchant

Post#4 » Sat Jan 02, 2010 12:39 pm

np :P
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<Danyelle BOTA Assistant Dev. World Design>

Ydiss
Posts: 1193

Re: Tradeskill Merchant

Post#5 » Sun Jan 03, 2010 10:16 pm

Would be nice to have a tradeskill merchant available to all other levels (or at least 50+) :)

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