A huge improvement to Sebilis would be to remove 2-3 frogs in the first house towards the exit in Seb. The frogs are the ones just inside the wall at the first 3 pull, not the 3 pull itself but the statics that sit in the room behind the wall that the rock on the left is at.
The issue is this. the zone is a lvl 55+ zone, at lvl 55, you can not round that corner without aggro, making it near impossible to hunt the zone at the appropriate level. Fast forward to lvl 60+ and you still get goofy wall aggro if you pull a roamer or any frog on the outside withing 20 feet of that area.
The simple fix is to remove the static frogs just inside the room itself, thus removing the problem altogether. Doing this would in no way diminish the zone and its playability. There is a reason no one goes to Seb until well past the level they need to start at, this is one of the biggest reasons. There should not be an incentive to sit in Karnors or City of mist till mid 60's doing EXP and blocking the lower level players from proper hunting grounds.
There is already a problem with people who delevel and pretty nuch "Rape" zones far below them for AA, blocking players from actually getting exp at times, making Sebilis such a pain to simply do basic hunting is not helping this problem at all and removes a otherwise fine progression path for lvl 55's to get EXP (although the frogs are a bit rough for lvl 55's, they could probably use a tune down if they are suppose to be 55+, the top section only really)
Brisco