Sebilis Improvement needed - Remve 2-3 frogs please

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Brisco
Posts: 21

Sebilis Improvement needed - Remve 2-3 frogs please

Post#1 » Wed Jan 06, 2010 8:36 pm

A huge improvement to Sebilis would be to remove 2-3 frogs in the first house towards the exit in Seb. The frogs are the ones just inside the wall at the first 3 pull, not the 3 pull itself but the statics that sit in the room behind the wall that the rock on the left is at.

The issue is this. the zone is a lvl 55+ zone, at lvl 55, you can not round that corner without aggro, making it near impossible to hunt the zone at the appropriate level. Fast forward to lvl 60+ and you still get goofy wall aggro if you pull a roamer or any frog on the outside withing 20 feet of that area.

The simple fix is to remove the static frogs just inside the room itself, thus removing the problem altogether. Doing this would in no way diminish the zone and its playability. There is a reason no one goes to Seb until well past the level they need to start at, this is one of the biggest reasons. There should not be an incentive to sit in Karnors or City of mist till mid 60's doing EXP and blocking the lower level players from proper hunting grounds.

There is already a problem with people who delevel and pretty nuch "Rape" zones far below them for AA, blocking players from actually getting exp at times, making Sebilis such a pain to simply do basic hunting is not helping this problem at all and removes a otherwise fine progression path for lvl 55's to get EXP (although the frogs are a bit rough for lvl 55's, they could probably use a tune down if they are suppose to be 55+, the top section only really)

Brisco

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Grey
Posts: 1101

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#2 » Wed Jan 06, 2010 10:25 pm

I agree that the only problem with sebilis is the placement of those 3 frogs in the first room towards what was the exit on live. Never bothered to check if that click out works here but you know what room I am talking about.
When I first started on the server I got raped by those 3 frogs agroing thorugh the wall and so I did go sit in karnors until I was around 62ish and could Kill those annoying frogs.
A simple pacify to get that last frog single always turns into a 4pull at the minimal and its not to nice to new players.

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Lillu
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#3 » Wed Jan 06, 2010 11:17 pm

One froggy walked away froom the room (closest one to wall) over the south bridge.

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Grey
Posts: 1101

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#4 » Thu Jan 07, 2010 1:20 am

Thanks for that small placement adjustment.

Brisco
Posts: 21

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#5 » Thu Jan 07, 2010 7:09 am

Thanks Lillu, I was pretty frustrated today and do not like posting after being frustrated, never comes out right, hehe.

Could you keep an eye on the situation for a day or so and see if moving just one frog was enough? Going to try it out again tonight, hoping the single frog move was enough.

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Lillu
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#6 » Thu Jan 07, 2010 9:18 am

sure. keep me updated. the chain agro should be cut now to the other 2 froggy in that room. :)

Brisco
Posts: 21

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#7 » Thu Jan 07, 2010 11:54 am

Well removing one frog didnt help much, I still got some random aggro from in the house while pulling the 3 pull. The second time I cleared the 3 pull, which turned into 4. Killed that, moved around the corner to just about the bridge to the right. The roamer across that small bridge aggroed, came across then BAMM !! 4-6 frogs come barreling around the corner and destroy me.

Cant you just remove all the frogs in that room? I honestly dont think anyone will miss any of them, and you might actually get people to hunt in that zone before they are lvl 65+

Oh, after the wipe, I went back and tried again, and same thing happened, I was level 63/62 on both chars at the time.

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Lillu
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#8 » Thu Jan 07, 2010 12:09 pm

Will look into it. I found it strange however that sebilis is live for 6 months now, and noone ever comlpained about this problem. more than strange.

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Tyler
Posts: 4365

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#9 » Thu Jan 07, 2010 1:17 pm

Got to agree with Lillu. We can certainly take a look. But people played and had fun in the zone before any other of the zones were even Live. Keep in mind Sebilis is a zone intended for groups.

We had complains from people that said that a Lev50 wiz and his paladin bot would get crushed. We will obviously not balance zones around such a hilarious combo.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Ydiss
Posts: 1193

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#10 » Thu Jan 07, 2010 2:57 pm

I think people don't necessarily come to the forum to make a proper complaint, Lillu. Brisco mentioned this in /ooc last night and got a few replies of agreement; I suggested he post it here because this is where it'll get noticed. I imagine he's not the first person to have made a complaint in /ooc about something that hasn't necessarily been raised here.

I've noticed this as an issue since live, let alone on this server.

On live it's less of a problem because of the higher player count (most of the time that location was perma-cleared by groups moving through and overlapping each other; even then, unless you had an enchanter, that was an extremely tough spot to break through with a pick-up group, unless you’d already trivialised it by levels).

It is a problem though (in my eyes, agroing through a wall purely by radius has always been the plague of Everquest). More specifically, it's a bottle-neck that limits access to a huge amount of content for the typical duo (read solo player with bot).

You cannot do Valor, too high at 55. You can do SolB but there's not a ton of content and a lot of it is intermixed with level 60+ mobs and named, which severely limits the potential for a level 55 player. Granted, Old Sebilis is provided as custom content and we don’t have to use it if we’re not good enough, but I think that’s the problem… For a lot of the content we are good enough, what with the custom equipement we have. The four routes that can be taken into the dungeon are all doable for a duo at level 55, up until you hit a named. That’s a lot of doable content, forsaken because of one spot and only because of Everquest’s dodgy agro code (it’s clearly supposed to be a 3 mob pull, not 6). After all, one of the benefits of it being a custom zone should be that it can be customised to better suit the players and I cannot think of a reason why removing these three mobs would have a negative impact on what is, otherwise, a brilliant custom zone.

For me, it's OK, as I play a monk and can FD pull easily enough; plus I play with one other friend so we can manage it. But for many others it's just the single factor that prevents them from enjoying what is one of the best dungeons in the game (for me), until most of it is virtually trivialised and purely for three trash mobs.

For the sake of those three mobs, is it worth it?

PS I'd like to reiterate that I don't personally need this change; I am simply posting my support for Brisco's suggestion because I wholeheartedly believe it would be a positive change with very little risk of negative impact to the zone.

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