Sebilis Improvement needed - Remve 2-3 frogs please

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Topsy
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#11 » Thu Jan 07, 2010 3:56 pm

I was owned many times by the three frogs in question. I became very friendly with the far wall after about 5 deaths.

I just always assumed it was part of the risk, wasn't anything i felt needed to be fixed i just needed to be better

Ydiss
Posts: 1193

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#12 » Thu Jan 07, 2010 4:13 pm

If there is some way to pull 3 frogs and not 6, at level 55, without some form of crowd control or class defining ability (i.e. you must be/have a monk or enchanter, etc) then I agree, it's just about being good enough.

The reason Seb was a group required zone was not because of this corner, it was because the whole zone required a group. That's not the case on this server, in my estimation so far.

I just think it restricts good content from the average player and it's purely down to bad agro, not lacking skill.

catthib
Posts: 201

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#13 » Thu Jan 07, 2010 4:40 pm

I have a couple of Clerics who happened to adore Seb, and they got through the nasty groups of multi-mob pulls by using Wake of Tranquility. I think that is a lvl 39 spell, I could be mistaken. I believe Enchanters also have either that same spell or a similar version.

...it always made for an entertaining morning, in between endless mugs of coffee, to survive in Seb.
I need a scorecard to keep track of all of my alts!!
Kymarrah/ Mierrie/ Cialla/ Dhaani/ Bellabee
and so very many more....

Brisco
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#14 » Thu Jan 07, 2010 4:49 pm

Well, when I started to ask about this in ooc yesterday, about 6-8 people also agreed (many of which have been on this server a long time I had gathered) that the corner has been a problem for a very long time, so its not a new issue, just one the everyone seemed to just blow off and assume would not be fixed or addressed. As for using a Lull spell, that would work, if you had line of sight, but PC's cant target and cast through walls like NPC's can so its not something that can be used in this case.

If suggesting obvious improvments to the server is going to cause controversy I will just keep my comments to myself from now on and simply just ignore problem zones and areas from now on.

Arremis
Posts: 160

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#15 » Thu Jan 07, 2010 5:26 pm

Brisco wrote:If suggesting obvious improvments to the server is going to cause controversy I will just keep my comments to myself from now on and simply just ignore problem zones and areas from now on.


You should never keep your suggestions to yourself out of fear of controversy. Whether or not someone agrees with you, even if it's a Developer, or an Administrator, it doesn't matter. Everyone that plays on this server has their own ideas of how they'd like it to be fun for them, and even if whole groups are divided over a suggestion, it's better to toss an idea out there and have it implemented or not, than to keep it to yourself and be the only one to have thought about it. No one is going to flame you for having an idea, and NOT expressing your ideas keeps you from being part of the community.

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Lillu
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#16 » Thu Jan 07, 2010 7:07 pm

The room is empty now. Enjoy Sebilis!

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Grey
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#17 » Fri Jan 08, 2010 6:15 am

Not that it effects me but thanks Lill.
Also if people look up you will see that I stated I use paci spell from my boxed cleric to reduce it from 6 in a pull to 2x single pulls then 1x 4pull.
The rest of the zone where you face the potential for that many trash mobs in a single pull is due to a named being in the group.
This change was warrented for the new influx of players that might not have the computer able to multibox their own group and pwn the zone.

Ydiss
Posts: 1193

Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#18 » Fri Jan 08, 2010 10:17 am

Not that it effects me but thanks Lill.
Also if people look up you will see that I stated I use paci spell from my boxed cleric to reduce it from 6 in a pull to 2x single pulls then 1x 4pull.
The rest of the zone where you face the potential for that many trash mobs in a single pull is due to a named being in the group.
This change was warrented for the new influx of players that might not have the computer able to multibox their own group and pwn the zone.
Agreed. The change not only delivered what was asked for but it's actually made that area more fun now.

Lillu appears to have displaced, rather than simply deleted, the mobs; they are now moved to a new home across the bridge and the whole area just has a much better feel of progression, when heading for the crypt.

As with you, I didn't particularly need the change but it's defintely made the section more fun to traverse and the challenge is still there, just not based strictly upon the make-up of the group any longer.

Thanks, Lillu.

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Lillu
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#19 » Fri Jan 08, 2010 10:19 am

np. and yep, they aren't gone just waiting for you at an other place. ;)

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Tyler
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Re: Sebilis Improvement needed - Remve 2-3 frogs please

Post#20 » Fri Jan 08, 2010 3:26 pm

Unless im something changed recently, you can cast without line of sight lull type spells. Only problem is targeting the mobs in the first place. But also here are ways around this.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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