Mana Flare II + III

Got some?
Desimus
Posts: 131

Mana Flare II + III

Post#1 » Fri Jan 08, 2010 3:39 pm

A. Both cost the same amount of LDON points, and do EXACTLY the same thing. Why buy 2?
B. If you ever try this spell out on a melee who has a weapon proc (or in my case like 8), it will immediately be changed.
C. This spell fades before 1 min due to some buff slot issue or mass proc issue (Runs out of charges?)
D. You can reach 10k dps in a small time frame with this spell on a good melee class.. So in my opinion this is overpowered although you have to re-cast it almost constantly in order to keep it up due to it's poof rate.

The End.
Nigrog Dinodeeps 70 Rogue
Lullaby Dinodeeps 70 Bard
Vanlailia Dinodeeps 70 Cleric

Lola
Posts: 491

Re: Mana Flare II + III

Post#2 » Fri Jan 08, 2010 3:56 pm

You are absolutly right, this spell should only work on caster spells and not melee procs.

Good feedback!

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Tyler
Posts: 4365

Re: Mana Flare II + III

Post#3 » Fri Jan 08, 2010 3:58 pm

Yup - all noted and addressed already - thx for bringing this up.

It wasn't intended to be triggered by melee weapon procs in the first place, so the spells have been changed to be self only. Only INT casters will gain access to it. Duration has been increased to last 6 mins (raw) or 100 hits.

As far as the LDoN portion,i just checked. This should not be the case. There are 2 versions, Flare II and Flare III. Flare II casts 1000DD and III 1500DD. Cost was indeed the same, fixed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Lola
Posts: 491

Re: Mana Flare II + III

Post#4 » Sun Jan 10, 2010 8:17 am

Hiya Tyler,

Mana Flare II overwrites Ro's flaming familiar (AA's effect) (same than for Brillance of Might II 2.0 clicky)
Any way to remove the conflict for mana flare?

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