Bard for pulling and splitting in raid zones Feedback

Explanations please - no flames
Rerfu
Posts: 366

Bard for pulling and splitting in raid zones Feedback

Post#1 » Tue Jan 12, 2010 6:08 pm

Bard ToV Leggings:

Frozen Farseeker's Legguards item ID # 5170 with Spell Effect # 8490

Bard and Monk are both supposed to assume the role of puller as documented in the system messages in ToV when you try to pull with anything else.

The way I understand it for Bard (and believe me I'm very new at bard pulling when its not swarm kiting a zone on live.) Is: Calm, AA Bellow, Run to Camp, Fading Memories.

The level 66 Song Luvwen's Aria of Serenity Spell ID # 5370 has a Reaction Radius of 10/70. Every time I've used this spell to try and sneak around a mob, it has failed.

Chaotic Pacification Spell ID # 8490 has a Frenzy Radius 1/72 and a Reaction Radius 1/72 with Effect Pacify. I've seen this work for almost every pull in the game. Yet Bard ToV pants do not receive this.

All I'm asking is to please take a look at the effects on the Bard lull, it doesn't seem to be doing its job. Also, please consider adding Chaotic Pacification to the Bard ToV leggings and moving the current effect to the Ferocity V Arms Item ID # 5092 because we have Ferocity 6 on our 1.5 weapon item ID # 3542.

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Tyler
Posts: 4365

Re: Bard for pulling and splitting in raid zones Feedback

Post#2 » Wed Jan 13, 2010 7:57 am

Good point.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Grey
Posts: 1101

Re: Bard for pulling and splitting in raid zones Feedback

Post#3 » Thu Jan 14, 2010 4:38 am

Bards get FM, enough said.

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Tyler
Posts: 4365

Re: Bard for pulling and splitting in raid zones Feedback

Post#4 » Thu Jan 14, 2010 8:48 am

So do Monks on their ToV Robe.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Bard for pulling and splitting in raid zones Feedback

Post#5 » Thu Jan 14, 2010 6:16 pm

Tyler wrote:So do Monks on their ToV Robe.


10min CD ><

On a serious note, bard lull has always been like that. Then again, monks never got a real lull on live either. Tricky tricky..
Jeido, Founder of Evolution

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Tyler
Posts: 4365

Re: Bard for pulling and splitting in raid zones Feedback

Post#6 » Thu Jan 14, 2010 9:05 pm

Yea, means i could give Bards a 10 mins CD Chaotic Pacification also :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Grey
Posts: 1101

Re: Bard for pulling and splitting in raid zones Feedback

Post#7 » Thu Jan 14, 2010 10:20 pm

Custom server = High mana.
FM + High mana = Use the shit out of it
FM is better then FD.

Koeril
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Re: Bard for pulling and splitting in raid zones Feedback

Post#8 » Fri Jan 15, 2010 1:29 am

FM is manaless here (or so I heard ... this came up in guild chat one night).
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
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Tyler
Posts: 4365

Re: Bard for pulling and splitting in raid zones Feedback

Post#9 » Fri Jan 15, 2010 7:09 am

According to Spellfile it has a 900 mana use.

Custom server = High mana.
FM + High mana = Use the shit out of it
FM is better then FD.


While i agree on most of this, could you continue this? What do you want to say?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Rerfu
Posts: 366

Re: Bard for pulling and splitting in raid zones Feedback

Post#10 » Fri Jan 15, 2010 9:51 pm

Fading Memories requires you to clear a mobs aggro radius to use, and you have to stop all of your songs.

There is no mana cost on emulator, but with raid gear + gather mana click 900 mana wouldn't be an issue anyway.

The goal here is to turn Bards into more then just Melody bots, which is what they currently are. The fact that their: Calm line is a joke, Charm and Mez don't work at all in raid zones and if you snare pull you need a significant amount of open space to split with Fading Memories.

Any click item or AA at all requires stopping all songs, so even though we have plate, in the 5 or 6 seconds it requires to start a song the bard is getting beat on with no defensive disc of any sort, and if we want to drop the mobs we have to clear aggro radius which in some zones is quite a large distance.

On top of that you still have the emulator bug with AAs which at the worst times can delete your Fading Memories and you die anyway.

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