An idea to entice more players to do adventures

Any feedback and errors for our Custom Adventure System... (LDON)
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Lillu
Posts: 11301
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Re: An idea to entice more players to do adventures

Post#11 » Fri Jan 22, 2010 9:54 am

Brisco wrote:Couple that with the fact that LDON is buggy still (like the collect I did for 45 min and got 1 items total (the one I was talking to you in tells about Lillu)), going through that much work to get no points from a bug or only 25 points just isnt worth the time.

sorry, but I can't recall when we had a chat about it. did you report this?
generally, this is the reason why we ask players to report bugs here, with facts, screenshots and all. Other way we aren't able to track the issue and it will be lost. Honestly, I doubt anyone can imagine how much tell/PMs I get daily.

About ldon:
I checked your magelo and:
- Doing Ldon will speed up for you as you are getting more AAs and gear.
- It's not that you can't do anything else but Ldon to gear up. Ldon is one option, but there are other ways. Hell, raiders often ooc rotting gear and all in higher lvl zones. We have a nice community here!
- We have 100+ players online at peak time, I doubt you couldn't group up with others if you really want to. Groups = more fun, faster ldon progression.
- Lastly, if a normal win would be 30 points, players most probably would ask for 35, this is the nature of human..

But as always, we will look into this topic and keep tuning it.

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Lochrin
Posts: 144

Re: An idea to entice more players to do adventures

Post#12 » Fri Jan 22, 2010 11:28 am

25 is fine . 20 was marginally fine.

4 runs per 100 or 5..? ill take 4.

Yes. it's slow, hence my suggestion somewhere else that there be cheaper gear to work on... but..
Ldon were always slow. I had 4000 guk points on live because I wanted the stuff out of Guk merchants. If theres something you want, work on it.

Rerfu
Posts: 366

Re: An idea to entice more players to do adventures

Post#13 » Fri Jan 22, 2010 10:04 pm

The issue is, that for anyone with raid quality gear, LDoN Normal is completely mindless to do. To do Hard, unless you 4 5 or 6 box, you have to group up. The amount of people on the server geared for Hard difficultly is around 35 or 40 (That's people, I'm not counting our boxes). Add to that 4 guilds raiding content at different times, and the chance of putting a good group together for LDoN Hard is pretty small.

So you have Normal difficulty mindless, Hard difficulty mindless but you have to group with 1 other person. Of course people take the easy route and go 1 char + bot and run normal until they can't stand it anymore.

If you implemented raid quality LDoN it would give the raid guilds more of an incentive to run LDoN at all. You're already offering better gear then T5 raids from mindlessly running easy content over and over, but for some of us its about fun not gear. So if there were raid LDoN it would be fun, which would bring in more people.

As for the new players starting out: If I was starting out I would definitely make / join a guild and at least gear my ToV armor set, some of the clicks on the armor for every class are invaluable and the AC/HP will allow you to do both normal and hard difficulty.

That's my 2cp.

Jeido
Posts: 1265

Re: An idea to entice more players to do adventures

Post#14 » Fri Jan 22, 2010 10:20 pm

I agree entirely on the raid LDoN. Even if there was an adventure boss that was lootless, yet difficult, and the adventure win yielded a huge chunk of points. LDoN has always been mindless unfortunately. If I were a new player I would probably 5 box LDoN to get the armor sets, or try to, but yeah for raiders it's kind of meh atm.
Jeido, Founder of Evolution

Rerfu
Posts: 366

Re: An idea to entice more players to do adventures

Post#15 » Sat Jan 23, 2010 4:56 am

If you come across any bugs, screenshot with time stamp and post into the appropriate forum with a summary of the bug and how to duplicate it. That's the easiest way for the staff to find and deal with them. If its an exploit and not a bug, report in a PM to the GM staff, don't post those publicly.

Reiker
Posts: 28

Re: An idea to entice more players to do adventures

Post#16 » Sat Jan 23, 2010 5:47 am

Here are my two cents.

I started playing on this server 9 days ago. I have leveled/geared up as normal and I box a monk and a cleric with a rogue bot.

One problem I see is that to me, the only items worth getting is the 1500 point stuff. I see no point in spending half the points on 1 piece of slot gear thats basically equivalent from stuff I can farm from PoFire solo.

It takes 60 normal runs to get one of these pieces. Solo it takes me about 40 minutes a run, and if my friends are on we can group it in 10-15 minutes. So solo, each item takes about 40 hours total. This isn't counting the time running to vale, requesting a new adventure, and running back to the LDON. With my group it'll take about 12 and a half hours.

This seems really daunting but the high end items are so good and I'm running out of available upgrades, so I definitely am trying to progress towards obtaining those items. Although the goal seems lofty, I'm still working towards obtaining it, so I'd say the balance there is decent. From what I understand, the items are better than most/all high end raid gear (correct me if I'm wrong), so considering the fact that those able to run Hard missions can obtain these items even faster makes it seem a bit more in-line as well.

So I can't really comment on whether the time spent is balanced or not, however I'll say the lower point items just don't seem worth it and I don't see anyone not skipping ahead to Skullcracker items. That's really the biggest issue.


I'd say 5 hours is reasonable to obtain a piece of gear (fully auged). Let's say the average time to run a normal LDON is 25 minutes. This comes out to 300 points total for the piece + aug(s). This may seem low but to me it still seems reasonable.
Last edited by Reiker on Sat Jan 23, 2010 5:57 am, edited 1 time in total.

Rerfu
Posts: 366

Re: An idea to entice more players to do adventures

Post#17 » Sat Jan 23, 2010 5:53 am

You will be able to do them in 10 or 15 min or faster Solo with just the monk and the cleric bot (no boxing required) once you get the ToV armor. All that really requires is 2 groups to kill Emperor (or find someone working on headhunter) and then you start farming your armor pieces for 2 or 3 weeks and done.

Also, agreed on the lower point items. In a closed system like this people are only going to buy the top point items.

I realize this isn't feedback for ToV geared, I'm just explaining how easy it is to get ToV geared. I've personally geared at least 40+ characters on the server in ToV.
Last edited by Rerfu on Sat Jan 23, 2010 6:20 am, edited 2 times in total.

Reiker
Posts: 28

Re: An idea to entice more players to do adventures

Post#18 » Sat Jan 23, 2010 6:02 am

Rerfu go take a loot at the original post, this isn't exactly feedback related to those who are TOV+ geared.

Reiker
Posts: 28

Re: An idea to entice more players to do adventures

Post#19 » Sat Jan 23, 2010 12:22 pm

Let's say I'm Bob the level 70 Warrior. I'm fairly new to this server but I've been putting in lots of hard work, I've been farming seb, my crew's tried Chardok a bit, and I'm looking for some armor upgrades so I can tank better so we can progress to Chardok Royals, Kael, Ssra, and PoFire. My options are to spend a few hours leveling blacksmithing and a few hours in Icewell and make a Vadd's Chestplate... this takes 5 hours, tops, including the blacksmithing (which is required for every piece so really that 1-2 hours can be "dispersed" over the entire set, getting the items from Icewell is quick and easy). 5 hours max nets you:

Vadd's Chestplate of Elite Combat
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
AC: 110
Effect: Cleave II (Worn)
STR: +25 DEX: +15 STA: +25 AGI: +20 CHA: +15
HP: +300 Endurance: +205
SV FIRE: +15 SV COLD: +15 SV MAGIC: +30 SV POISON: +30
Shielding: +4%
Spell Shielding: +4%
Required level of 65
WT: 20 Size: LARGE
Class: WAR
Race: ALL
Slot 1, Type: 8 empty

Ok, Bob has a decent crew who can complete a normal LDON in 20 minutes. For the sake of this example, I'm cutting out the time it takes inbetween LDONs and we're making believe they they can just go from LDON to LDON instantly without having to rebuff, without dying, without requesting new adventures, etc. The absolute lowest amount of time to obtain a similar breastplate would be 8.666 hours repeating. The resulting BP would look as follows (LDON purchased Cleave aug + 26 AC aug from an assassination boss mission)

Sturdy Iron Breastplate
MAGIC ITEM LORE ITEM NO TRADE
Slot: CHEST
AC: 96
Effect: Cleave III (Worn)
STR: +12 DEX: +12 STA: +12 WIS: +12 INT: +12 AGI: +12 CHA: +12
HP: +300 MANA: +300 Endurance: +250
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Regeneration: +2
Mana Regeneration +1
Damage Shield: 1, Avoidance: 5, Accuracy: 5
WT: 3 Size: SMALL
Class: BRD SHD PAL CLR WAR
Race: ALL
Slot 3, Type: 8 empty

So you get an inferior BP for at least double the time spent.

Solution: Decrease the amount of points required per piece of gear (if you need feedback in tuning this I can help) or increase the power of the base armor.

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Lillu
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Re: An idea to entice more players to do adventures

Post#20 » Sat Jan 23, 2010 12:58 pm

I can agree (and I already told this to Tyler when we created ldon) with minor items not having too much of a point, since everyone want the top slot anyways.

We'll review the (minor) item costs, when we get the time.

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