Knights getting stonewall on the same reuse timer as warrior

Explanations please - no flames
Harney
Posts: 333

Knights getting stonewall on the same reuse timer as warrior

Post#1 » Tue Feb 02, 2010 2:01 pm

I guess I have to ask why knights are now getting the same exact discipline on the same reuse as warriors, and also get the other defensive clicks available to us?

It's no secret that warriors have always been the primere choice in tanking because they've always had the best defensive abilities. I'm not against giving knights a boost in their defensive capabilities as I feel like a 1 hour refresh was a bit long, but on live they never had the mitigation on any of their defensive disc's that warrior's got. Stonewall and Defensive are 45% mitigation, what about making their click 35% with a 10 minute refresh? If this doesn't get changed, aggro is the only thing warriors will have above knights and I won't even go in to the laundry list of things they will have on us, and with all of the changes in the past 2 months to fix knight aggro, I'm not even sure we have that anymore.

Thanks,
Harney
Harney

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Tyler
Posts: 4365

Re: Knights getting stonewall on the same reuse timer as warrior

Post#2 » Tue Feb 02, 2010 2:07 pm

Sure, im open for adjustments. What i want is that people play knights to tank stuff. Currently thats not the case and everyone and their brother boxes Clerics and Warriors.

So your suggestion is 35% mitigation (instead of 45), 10 mins refresh.

Or we leave the 45% mitigation but make it 20 mins refresh (i'd prefer that).
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Harney
Posts: 333

Re: Knights getting stonewall on the same reuse timer as warrior

Post#3 » Tue Feb 02, 2010 2:58 pm

Either way I'm fine with it, I just don't think knights should be on the exact same level as us as far as defensive disc's go. I still would prefer them to be 35% at 10 minutes, because knights could still tank as often as warriors, just not quite as well. They could technically still serve as main tanks for guilds that way, if you go 20 minutes, you're going to make a guild wait an awful long time between mobs to refresh that disc. Granted most guilds should have multiple tanks, but I can't imagine trying to clear ntov out with 1 tank and a 20 minute disc refresh, would take forever.

Just my 2 cents
Harney

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Lochrin
Posts: 144

Re: Knights getting stonewall on the same reuse timer as warrior

Post#4 » Tue Feb 02, 2010 3:08 pm

Is the timer.. or the ability the issue?

To me it seems like harney is trying to say.. let them have a stonewall type ability, but keep it under the warrior %. Hybrids, to me, should have some ability, but be lacking compared to the class its based on.

Lola
Posts: 491

Re: Knights getting stonewall on the same reuse timer as warrior

Post#5 » Tue Feb 02, 2010 3:30 pm

Guys,

It is just a way to get people who really want to play SK & Pal having the ability to tank (with only 1HS + shield).
We have so few Pal & SK and we always see the same combo crew (War/shm/clr), it would make things more interestings and you know what, custom server allows that :)

Pal & Sk have less tank ability, less Dps...Why would you play a SK/Pal if you do not find fun playing them? Open your mind :)

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Lillu
Posts: 11301
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Re: Knights getting stonewall on the same reuse timer as warrior

Post#6 » Tue Feb 02, 2010 5:08 pm

because gnome pallies > all..

Rerfu
Posts: 366

Re: Knights getting stonewall on the same reuse timer as warrior

Post#7 » Tue Feb 02, 2010 8:58 pm

Lola wrote:We have so few Pal & SK and we always see the same combo crew (War/shm/clr), it would make things more interestings and you know what, custom server allows that :)


Warrior / Cleric or when I'm not lazy, Warrior / Ranger / Cleric. :D

Lillu wrote:because gnome pallies > all..


Where are you Ogre Paladin? sigh.

Harney wrote:I guess I have to ask why knights are now getting the same exact discipline on the same reuse as warriors, and also get the other defensive clicks available to us?


There's a whole 2 active paladins on the server, we already use ours to tank sometimes. I see no problem with the change. You still have to throttle aggro when a hybrid is tanking because dual wield procs from a warrior > 1 weapon hybrid procs. Also, the paladin has to do more then autoattack and flurry to hold aggro off the Monk's and Rogue's.

Let's face it, hybrid utility has gone out the window for a long time now. Ranger heals joke. Druid / Ranger Spirit of Eagle? Do the chardok quest everyone gets it. Druid damage shield? Tons of damage shield clicks available. Shadowknight Harm Touch? Worthless. Paladin Lay on Hands? I think that is still a 24hr reuse. Shadowknight Pet? RAMPAGE, what pet? Shadowknight Damage over time spells? LOL 3 panther procs did more damage then what it took me to cast that. Also, I believe that the highest level Shadowknight Lifetap Innate buff is still broken.

You also have the fundamental flaw that no one in their right mind uses a 2handed weapon on this server unless to rampage. For example: a 157 Damage 2hander caps out at about 3400 damage crit on Rawrs. And Paladin and Shadowknight 1.5 and 2.0 are 2handed why?

Also, there is a severe lack of shields for paladin and shadowknight. You have the shield from the random named in ToV T2 (See Therion). And then you have a Shield from Air T5 that's debatable as a slight upgrade yet stat'd for other classes (Paladin and Shadowknight should always get their own shield imho). That's 2 entire raid tiers without a decent shield upgrade.

So you basically need a Donator weapon to even give Shadowknight and Paladin a chance on this server. Either that, or the 1.5 and 2.0 should be changed to 1handed since there's a huge penalty to 2handed damage for some reason. If you do not want to change the current weapons, at least add a scabbard to you can change between 1h and 2h 1.5 and 2.0.

ChaosSlayer
Posts: 1693

Re: Knights getting stonewall on the same reuse timer as warrior

Post#8 » Tue Feb 02, 2010 10:11 pm

RE: Shadowknight Harm Touch? Worthless. Paladin Lay on Hands? I think that is still a 24hr reuse

Its a matter of source coding. I have been trying to get Emu devs to change it so it can be altered via spell file (both abilities essentially spells), instead of being hard coded into a source for no good reason, but so far no luck.

feel free to support this notion here:

http://www.eqemulator.net/forums/showthread.php?t=28603

and here:

http://www.projecteq.net/phpBB2/viewtop ... c&start=30

So bug KLS on emu forums, and Reno at Peq to give us control over those 2 abilities :mrgreen:
Image

Rerfu
Posts: 366

Re: Knights getting stonewall on the same reuse timer as warrior

Post#9 » Tue Feb 02, 2010 10:56 pm

Why not just add a level 1 custom spell with Lay on Hands

And another custom spell with Harm Touch?

You have total control over the spell file itself. The only problem is the Harm Touch and Lay on Hands AA's would not be effective, so what about custom raid spell drops with Upgrades for Each? Its not like Paladin / Shadowknight always have their spell gems filled.
Last edited by Rerfu on Tue Feb 02, 2010 11:15 pm, edited 1 time in total.

Arremis
Posts: 160

Re: Knights getting stonewall on the same reuse timer as warrior

Post#10 » Wed Feb 03, 2010 4:35 pm

Rerfu wrote:Why not just add a level 1 custom spell with Lay on Hands

And another custom spell with Harm Touch?

You have total control over the spell file itself. The only problem is the Harm Touch and Lay on Hands AA's would not be effective, so what about custom raid spell drops with Upgrades for Each? Its not like Paladin / Shadowknight always have their spell gems filled.


Woah...I'm in awe... O.O

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