Rogue Sneak/Hide

Explanations please - no flames
Levith
Posts: 16

Rogue Sneak/Hide

Post#1 » Wed Feb 03, 2010 6:36 pm

Now forgive me if I'm mistaken, but I remember on Live when you hit level 60, your Sneak/Hide no longer slowed down your movement speed. It "seems" fine, but I'm still slowed a little bit. This is most noticeable when auto-following someone. I was following and someone with the same movement speed buffs as me without sneak/hide and I was keeping up just fine. When I turned on sneak/hide and tried to auto-follow, it wasn't before long that I stopped auto-following them because they got too far ahead of me.

Thanks,
Levith

Levith
Posts: 16

Re: Rogue Sneak/Hide

Post#2 » Thu Feb 04, 2010 3:46 am

Also, I meant to add earlier that sneak still fails at 200 skill level.

User avatar
Lillu
Posts: 11301
Contact:

Re: Rogue Sneak/Hide

Post#3 » Thu Feb 04, 2010 9:52 am

ok, will look into this once I get the time. :)

Koeril
Posts: 1764
Contact:

Re: Rogue Sneak/Hide

Post#4 » Sat Feb 06, 2010 6:15 am

Levith wrote:Also, I meant to add earlier that sneak still fails at 200 skill level.


Confirmed ... always bothered me, but never complained. Even capped you fail maybe 10-20% of the time.

I also could have sworn that the movement penalty was taken away as you mentioned, but I could never find a reliable source stating that as fact - only my vague memories (which are hardly reliable). Regardless of the nature of sneak/hide speed on live, there is no change from 1-70.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Shin Noir
Posts: 380

Re: Rogue Sneak/Hide

Post#5 » Sat Feb 06, 2010 1:49 pm

Rogue sneak @ 60 removed the movement impairment, yep. I remember loong loong ago in the velious/luclin days my 60 rogue friend assassinating froggies and saying how nice it was to not be snared by sneak.
ImageImage

User avatar
Lochrin
Posts: 144

Re: Rogue Sneak/Hide

Post#6 » Sat Feb 06, 2010 2:23 pm

Sneak/Hide
The ability to sneak and hide simultaneously while unseen through high level zones is something that makes a rogue very popular for scouting. They are able to pass by both living and undead creatures unseen and unscathed to check on raid encounters that may reside beyond a ranger's ability to track from a safe location, or to drag corpses during a raid where summoning them isn't viable.

While non-rogue wood elves and Halflings are able to develop some ability to sneak and hide, they are limited to a cap of 50. Rogues develop their abilities in Sneak and Hide equivilant to their caps for weapon skills. At lower levels, sneaking causes rogues to walk or run very slowly. At level 51, you begin to speed up (gradually with each level) to an unnoticable difference at level 60.


Taken from http://everquest.allakhazam.com/wiki/EQ:Rogue

Arremis
Posts: 160

Re: Rogue Sneak/Hide

Post#7 » Sat Feb 06, 2010 5:01 pm

I am Rogue...but you may call me...

The Chameleon...

MWAHAHAHAHA!!! :lol:

Return to “Class balancing”

Who is online

Users browsing this forum: No registered users and 1 guest