Suggestions!

Any feedback and errors for our Custom Adventure System... (LDON)
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Expletus
Posts: 284

Re: Suggestions!

Post#11 » Fri Feb 12, 2010 10:16 pm

:!:
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Volgar // Poquet // Second // Third // Mistatee // Zoey
~Fusion~

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Lillu
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Re: Suggestions!

Post#12 » Sat Feb 13, 2010 12:09 am

we have custom code and custom db fields handling the collect item distribution to npcs. they are added on the fly to a specific spawngroups when players enter the zone. like I said, db side it all ok, and I'll look into it ingame soon.

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Lillu
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Re: Suggestions!

Post#13 » Sat Feb 13, 2010 2:45 am

I've tested all hard and normal collect type adventures. They all worked, be in rujh, the droprate was indeed a bit weird (I blame the random generator of emu).

Collection adventures were like this on live too, you either get lucky and finish one quick, or get unlucky and have to clear the whole zone to succeed.

Anyways, I considerably upped the droprate in the hard adventures to be in line with normal ones.

surf3001x
Posts: 13

Re: Suggestions!

Post#14 » Sat Feb 13, 2010 5:19 am

Thanks man, appreciated.

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