Abysmal Sea

Problem with pathing,spawns etc - post here
Koeril
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Re: Abysmal Sea

Post#11 » Wed Jul 15, 2009 11:01 am

Last week I think it was I tried again to get into Abysmal and this time Elyse responded by throwing me back to the safe spot in THF. I figured it was being worked on so I left it. Just tried it again and she still throws me to the safe spot.

Not sure if this is still being worked on, but thought I would follow up.
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Lillu
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Re: Abysmal Sea

Post#12 » Wed Jul 15, 2009 5:18 pm

Sorry, I forgot to remove the access lvl restriction. Should work now.

phorest
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Re: Abysmal Sea

Post#13 » Thu Jul 16, 2009 1:14 pm

:shock: So you are saying we can finally get into abysmal and work on tradeskills?!?!?!
Sea sickness + tradeskills! I can work on my Barfs!

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Koeril
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Re: Abysmal Sea

Post#14 » Thu Jul 16, 2009 1:30 pm

Rofl ... nice picture hehe.

You have become better at barfing! (301)
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Koeril
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Re: Abysmal Sea

Post#15 » Sat Aug 29, 2009 11:30 am

I think abysmal got nuked out of Elyse's script. Also, not sure how you are handling her text, but having her say, "I can't port you there" after a mismatch would be awesome rather than a simple "-"
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Hans Poisondirk - Rogue
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Lillu
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Re: Abysmal Sea

Post#16 » Sun Aug 30, 2009 2:53 pm

abysmal should be there now. btw what do you mean mismatch? you either pick from the list, say a short zone name, or nothing will happen no? I havent tested the script yet.

Koeril
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Re: Abysmal Sea

Post#17 » Sun Aug 30, 2009 4:25 pm

Mismatch meaning something like I type aybsmal instead of abysmal. Basically it was just the thought of making her reply a bit more personable than simply "-". Perhaps like, "Did you say that right? I'm sorry, I don't know that location". Just thinking in terms of polishing off NPC speech :)

*Edit* Oh and by the way just wanted to say a big **THANK YOU** for adding CT :mrgreen:
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Hans Poisondirk - Rogue
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Shin Noir
Posts: 380

Re: Abysmal Sea

Post#18 » Mon Aug 31, 2009 3:57 am

Most mobs in abysmal sea have no faction hit, lvl 70, hit for 300's ish, and have crap HP. Probably wnat to make them unkillable or tweak em or something. :)
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Tyler
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Re: Abysmal Sea

Post#19 » Tue Sep 01, 2009 10:26 am

Koeril wrote:*Edit* Oh and by the way just wanted to say a big **THANK YOU** for adding CT :mrgreen:


Or did you want to say : A big thank you Tyler for upping the drop rates and quantity of the hides? :D
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Abysmal Sea

Post#20 » Tue Sep 01, 2009 11:17 am

You upped them? The PEQ standard (before you guys did any tradeskill customization) already was giving a 55% chance with a 6x multiplier on every kill. You sure you upped the drop rate on the right mobs? Was is flawless hides? Even with the PEQ standard though we always ended up with more hides than bloods.

Haven't noticed a change to be honest, but thank you!
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Hans Poisondirk - Rogue
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