Callers in Fungus Grove

Tell Lillu to stop slacking and work those errors out
Taladome
Posts: 275

Callers in Fungus Grove

Post#1 » Fri Apr 16, 2010 3:48 pm

I just recently discovered that these were active with custom loot even. These things are fun I'm not sure why there is not more advertising for them! Maybe a shroom telling you about it when you zone in or something. There does some to be a few things I think could be changed about them though. Make all mobs that spawn at least blue for some exp maybe? And, the fact that you can attack the caller is very troublesome. So many mobs spawning your trying to defend him one misclick and its pretty much over cause youve killed him or hes beating on you now =/. These types of cycles are super fun and can be rewarding but killing green mobs for no exp for a long time kinda gets old knowing your not even getting exp out of it lol.


Taladome
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Pyronost
Posts: 326

Re: Callers in Fungus Grove

Post#2 » Fri Apr 16, 2010 6:58 pm

Can you get me the names of the mobs?
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Koeril
Posts: 1764
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Re: Callers in Fungus Grove

Post#3 » Fri Apr 16, 2010 7:16 pm

Caller Groo
Caller Murkin
Caller Torgal

All three guys supposedly go to a different branch of the cave, but I've only ever used one of them and I wholeheartedly agree with the OP that targeting (aka avoiding) is difficult and you can't AoE. Being able to AoE would potentially trivialize the encounter though. Not having to worry about nuking the caller to oblivion would make it much better and make it so you could use larger amounts of that beverage you give him whose name eludes me at the moment.

And to the OP ... if you've not seen it, the piece of bot equipment with the mana regen is the best piece of loot in my opinion - a must have for botted casters, especially clerics.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Pyronost
Posts: 326

Re: Callers in Fungus Grove

Post#4 » Sat Apr 17, 2010 12:00 am

Hadn't meant the names of the callers, sorry for not being specific. I need the names of the trash so I can push their levels up to where you guys get some exp from it.
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Koeril
Posts: 1764
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Re: Callers in Fungus Grove

Post#5 » Sat Apr 17, 2010 2:01 am

Since they are spawned as a part of the quest, you need someone to login and actually do the quest as those guys don't show up in the AllaClone. I don't have the ability to login currently.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Taladome
Posts: 275

Re: Callers in Fungus Grove

Post#6 » Sat Apr 17, 2010 9:04 am

a_Chakta_Fungusfiend (157102) green
a_Chakta_Fungus_Healer (157108) light blue
a_Chakta_Fungus_Priest (157109) light blue


Taladome
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dougmc
Posts: 3

Re: Callers in Fungus Grove

Post#7 » Sun Apr 18, 2010 12:59 am

My 70 warrior paired with pally bot died in the first wave. I think the difficulty should not be increased. Quests like this should be doable for a 70 in chaotic imo. Its too hard at present.

Could be just me though!

Taladome
Posts: 275

Re: Callers in Fungus Grove

Post#8 » Mon Apr 19, 2010 3:29 am

I dont think anyone said anything about the difficulty being increased, just that the cons should be blue instead of green/lightblue or no exp for doing them.

Taladome
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dougmc
Posts: 3

Re: Callers in Fungus Grove

Post#9 » Mon Apr 19, 2010 5:06 am

My fault. I assumed upping a mob's level makes it harder.

dougmc
Posts: 3

Re: Callers in Fungus Grove

Post#10 » Mon Apr 19, 2010 9:06 am

The quest appears to be bugged now. The caller walks a few feet and then returns to his original position.

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