hey guys i started my necro again adn decided to play through exclusively in alt p and then id post any feedback/ideas i had about what id seen. here it is. also to be clear this is not a flame this is not a knock this is my honest feedback of the things i would change if it were me. theres nothing inherently out of balance or inconsistent with the overall design traits of the alt p campaign.
tradeskills:
i like the recipes even with the high amount of mats needed its more then manageble but for each ts in the warrens area you require 3 things pattern main mat and then your other mat that is the smaller.....alchemical compound bag of gems etc.
for tailoring all you need are hides and a patter and the vial you buy from the vendor. jewl crafting requires pouch of gem dust and there vial.....the problem so far is that in the case of black smithing you can get a crap ton of ore (lookin my bank) but the alchemical compound is well below the drop rate of ore. so much so that it makes skilling up smithing time consuming at the extreme.....a lot of farming. my suggestion would be to bring smithing in line with tailoring and smithing and fletching....make the alchemical compound available on the vendor.
that is honestly the only complaint i have about the tradeskills except i would like to see maybe some 35 skill recipes.....by the time i get the mats together to make something at the 40 range i get one maybe two trys before i do another farming run and most times it fails.
possibly add some box or lantern recipes or maybe a vanity pet or something stupid like that. nothing massive but something that can help bridge that gap a bit since the first two combines that skill you to 30 ish green out very quickly.
content:
thus far i have killed everything that the warrens has to offer from one end to the other. the one thing ive found so far is that in some cases the loot dropped is nice but rare. considering the power level of the fight it seems like the loot drops could be a bit more constant. also so far only one mob (the king) appears to drop legs/chest quest peice and so far after 5 king kills ive only seen plate chest once with legs and NO other quest armor drops. in line with my concerns over loot drop consitancy is that the quest armor drop rates on some lines seems abnormally low. ive seen a ton of soft wicker and plate but splint and burlap seems very low. cold iron drops very consistantly but the latter to are much much lower. also i realize it is a quest item but since the change to main line armor quest took away the no drop flag from the patterns it might not be a bad idea to do the same with the armor pieces to help encourage trade and grouping in alt p.
the initial entry into the warrens seems a bit rough on the ass cheeks at first. i would suggest maybe taking the right hand side and making the mobs a bit less dynamic in level change and make them a bit more staggered so maybe the first hall and room are lvls 5-7 and then further in 8-11 and so on ramping up to the prince room. going in there at 4 and seeing only yellows was troubling but not impossible. without a bot i am honestly not sure if i would have been able to progress well without a lot of dieing and down time.
last but not least content-wise is kinda a wishlist item for me. a buffer not in line with main line content but something like maybe classic spells only based upon level so as not to make it over powering.
kudos:
i like the idea thats happening here and i truly cant wait to get into stonebrunt the content is pretty balanced from what ive seen and you can see that a lot of thought has gone into this and i appreciate it both as a player and as a retired developer from my own server days. i wish to god that more games and servers would consider the ideas used with alt p. alright gonna go play now and see if mugwump drops more then a slimy skin thingy :p