Callers in Fungus Grove

Tell Lillu to stop slacking and work those errors out
Taladome
Posts: 275

Re: Callers in Fungus Grove

Post#11 » Mon Apr 19, 2010 12:59 pm

Koeril wrote:Caller Groo
Caller Murkin
Caller Torgal

All three guys supposedly go to a different branch of the cave, but I've only ever used one of them and I wholeheartedly agree with the OP that targeting (aka avoiding) is difficult and you can't AoE. Being able to AoE would potentially trivialize the encounter though. Not having to worry about nuking the caller to oblivion would make it much better and make it so you could use larger amounts of that beverage you give him whose name eludes me at the moment.

And to the OP ... if you've not seen it, the piece of bot equipment with the mana regen is the best piece of loot in my opinion - a must have for botted casters, especially clerics.


I can see the aoe thing, but actually if someone is able to aoe those mobs without dying I cant really see a reason why they would? The person would need a decent box or group on thier toes especially on a large keg and what would be the benefit? The loot isnt going to be better than what they already have and could aoe for exp in much easier places. Those white cons get three of them agro on your caster and hes going down pretty quick lol. I agree that aoeing defeats the point, but I dont see why anyone would want to aoe it lol.

If your talking about the mana and health pods yea those are great, the mana pod much better than mana stone. I kept farming for the tiny cloak of darkest night hoping it would be like real SoS but its no better than invis other than you can click it instantly even while running lol.

Taladome
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Koeril
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Re: Callers in Fungus Grove

Post#12 » Mon Apr 19, 2010 8:19 pm

No, there is a +25 mana regen (flowing thought) main hand, offhand, and ranged item. Bots don't have FT caps like characters so it makes a great addition to any bot's inventory. Can't remember the name of it though, but once you get one of the named guys, check out his loot list on the AllaClone and you'll find it.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Taladome
Posts: 275

Re: Callers in Fungus Grove

Post#13 » Thu Apr 22, 2010 10:20 am

Any idea when these will be fixed Confirmed they walk 10 feet then head back to thier spawn point now lol.

Taladome
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Koeril
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Re: Callers in Fungus Grove

Post#14 » Thu Apr 22, 2010 1:39 pm

I highly doubt the scripts were changed as the intended change only affected the DB, the zone might just need a nudge (manual restart). Sometimes scripts don't always work the first time. Have you tried all 3 callers?
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Expletus
Posts: 284

Re: Callers in Fungus Grove

Post#15 » Tue May 11, 2010 1:27 am

Tried two days in a row, still broke. May 10th.
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Volgar // Poquet // Second // Third // Mistatee // Zoey
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