Orb of Life/Spirits

Anything wrong with them?
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drawnir
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Orb of Life/Spirits

Post#1 » Fri Jul 24, 2009 9:30 am

Is there a chance that these can be modified to be potion belt enabled please?

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Lillu
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Re: Orb of Life/Spirits

Post#2 » Fri Jul 24, 2009 5:51 pm

No idea atm how to do it, but as far as I know, potion belts are buggy too?

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drawnir
Posts: 31

Re: Orb of Life/Spirits

Post#3 » Fri Jul 24, 2009 8:26 pm

I've never had any trouble with potion belts, I just use them as hotbuttons. I used to do that on another server that I know runs on a much older version of EQMU than here, so I don't think it would be bugged, maybe it is though; I don't have any potions to check.

I know the beginner's charm is potion belt enabled, don't know if that helps. I'll try to find out how to do it if i can.

Koeril
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Re: Orb of Life/Spirits

Post#4 » Fri Jul 24, 2009 9:07 pm

In my Emu experiences, the potion belt works fine. I never had one on live when I played (quit early) so I can't compare it to live, but it has never deleted my items or anything like that. I click my instant-healing pots from there all the time.
Formerly known as:
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Lillu
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Re: Orb of Life/Spirits

Post#5 » Sat Jul 25, 2009 8:38 am

drawnir wrote:I know the beginner's charm is potion belt enabled, don't know if that helps. I'll try to find out how to do it if i can.


Ok, I will check this out. The problem is, there are 1 billion item property to edit, and some of them are a myth. Every time you change an item with only 1 property, that needs a server reboot to see the changes go live. It's very time consuming to make guesses. :( Any help is greatly appreciated.

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drawnir
Posts: 31

Re: Orb of Life/Spirits

Post#6 » Mon Jul 27, 2009 3:39 am

Well I searched and searched....couldn't find any answers. I posted in the EQMU forums and i'll pass on any info I get.

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Lillu
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Re: Orb of Life/Spirits

Post#7 » Mon Jul 27, 2009 9:00 am

Thanks a lot. I think one way would be to copy and modify an originally "potion belt usable" item, but it wouldn't resolve the issue with items already ingame..

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Kiowa
Posts: 131

Re: Orb of Life/Spirits

Post#8 » Mon Jul 27, 2009 5:54 pm

in the item table you change the column Potionbelt from '0' to '1'

0 being not enabled and 1 being enabled.
i believe the sql code for it is just need to replace the 'xxxxx' with the item ID that is given by the server.

UPDATE items SET potionbelt=1 WHERE id='xxxxx';

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drawnir
Posts: 31

Re: Orb of Life/Spirits

Post#9 » Tue Jul 28, 2009 3:09 am

What Mazzic posted is pretty much the answer I got from the EQMU forum: setting the potion belt field to 1 enables it. I checked the raw data on Lucy (I'm not familiar with coding at all, so I'm assuming Item tables are similar to that seen on Lucy) and that pretty much confirmed what I was told.

If that does not help, all I can offer up is to compare the orbs with and item that is potion belt enabled. Sorry I can't be of more help.

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Lillu
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Re: Orb of Life/Spirits

Post#10 » Tue Jul 28, 2009 9:02 am

ok, will try to fix this once the electricity maintenance is over.

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