Xegony

Problem with pathing,spawns etc - post here
Harney
Posts: 333

Xegony

Post#1 » Thu May 06, 2010 9:17 am

PoAir is instanced, so every guild has their own farming playground. However, the NPC that ports you to Xegony's island sends everyone, regardless of guildtag, to the same zone so only 1 guild / crew / boxer etc can farm her. Could it be changed so that the porter ports you to the xegony island in your instance?

Thanks,
Harney
Harney

Kron
Posts: 227

Re: Xegony

Post#2 » Thu May 06, 2010 9:42 am

Harney wrote:PoAir is instanced, so every guild has their own farming playground. However, the NPC that ports you to Xegony's island sends everyone, regardless of guildtag, to the same zone so only 1 guild / crew / boxer etc can farm her. Could it be changed so that the porter ports you to the xegony island in your instance?

Thanks,
Harney


Can see the point. Problem is you set a precedent if you do this, if the gms do this for poair then why stop at air and not make everything instanced?

The other problem is Xegony would be farmed and everyone you see would roll in poair loot. Granted not everyone can kill Xegony, but I think it unbalances the playerbase in my humble opinion.
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Lillu
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Re: Xegony

Post#3 » Thu May 06, 2010 9:42 am

The zone is instanced, so you get to Xegony island in your own guild instance. Xegony is a static spawn with a variance and every instance should have it's own Xegony. Not sure what the issue is here?

Kron
Posts: 227

Re: Xegony

Post#4 » Thu May 06, 2010 9:45 am

Lillu wrote:The zone is instanced, so you get to Xegony island in your own guild instance. Xegony is a static spawn with a variance and every instance should have it's own Xegony. Not sure what the issue is here?


So if for example guild A kills Xegony and 5 minutes later Guild B comes to kill Xegony, will Xegony be up or not?
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Lillu
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Re: Xegony

Post#5 » Thu May 06, 2010 9:48 am

she should be up.

Kron
Posts: 227

Re: Xegony

Post#6 » Thu May 06, 2010 9:49 am

Lillu wrote:she should be up.


Well thats a surprise because I'm pretty sure when our guild zones in, sometimes Xegony isnt up because another guild has killed her...

Not sure what to think here....
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Lillu
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Re: Xegony

Post#7 » Thu May 06, 2010 10:12 am

I'll look into it then! Thanks Kron and Harney for bringing this up.

Kron
Posts: 227

Re: Xegony

Post#8 » Thu May 06, 2010 10:15 am

Lillu wrote:I'll look into it then! Thanks Kron and Harney for bringing this up.


Thats fine but i dont think Xegony should be instanced like Sleeper and left how Emp SSRA is.

In fact the top tier (4-5) shouldnt be because of the problems i see happening as stated above.
~~ SoA - Unforgiven (retired) ~~
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~~ Gnomish Proving Grounds - Armageddon ~~

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Kuldiin
Posts: 304

Re: Xegony

Post#9 » Thu May 06, 2010 10:40 am

If its too many Xegony kills that would be the issue, then just up the respawn time?

Would have the same effect of throttling loot into the game, without the drama associated with open bosses.

Kron
Posts: 227

Re: Xegony

Post#10 » Thu May 06, 2010 10:42 am

Kuldiin wrote:If its too many Xegony kills that would be the issue, then just up the respawn time?

Would have the same effect of throttling loot into the game, without the drama associated with open bosses.


As much as i like you my Welsh friend - I like my idea better
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