Kael Trash

Problem with pathing,spawns etc - post here
Jeido
Posts: 1265

Kael Trash

Post#1 » Fri Jul 31, 2009 5:07 am

I just have a suggestion regarding the respawn on kael trash/nobles. With the respawn as it is it seems like noone ever goes anywhere past the ent unless they're raiding or going after Keldor and the other mini named giant. I was thinking it might be better to make trash a 1hour respawn so people actually go deeper in to the zone and see the whole layout you made up. You did customize all the mobs after all Lillu, not just the first 10 :)
Jeido, Founder of Evolution

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Lillu
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Re: Kael Trash

Post#2 » Fri Jul 31, 2009 8:44 am

Jeido wrote:I just have a suggestion regarding the respawn on kael trash/nobles. With the respawn as it is it seems like noone ever goes anywhere past the ent unless they're raiding or going after Keldor and the other mini named giant. I was thinking it might be better to make trash a 1hour respawn so people actually go deeper in to the zone and see the whole layout you made up. You did customize all the mobs after all Lillu, not just the first 10 :)


It's up to the players really if they want to sit at a camp and wait for respawns or go deeper and explore the zone. I won't force anyone. I personally like to move camps and explore, to make it more exciting.. but we are all different :)

Bonehead
Posts: 107

Re: Kael Trash

Post#3 » Fri Jul 31, 2009 3:40 pm

Also about the trash mobs, they seem to have extremely high resists, sometimes even after Tash and Malaisement slow will not stick on them.

Just thought you wanted to know...

Aarcore

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TheBloodmoon
Posts: 391

Re: Kael Trash

Post#4 » Fri Jul 31, 2009 5:12 pm

Have seen a large amount of resists of all kinds, including debuffs and nukes. They might need a TAD bit of lowering.
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Jeido
Posts: 1265

Re: Kael Trash

Post#5 » Fri Jul 31, 2009 5:56 pm

Bonehead wrote:Also about the trash mobs, they seem to have extremely high resists, sometimes even after Tash and Malaisement slow will not stick on them.

Just thought you wanted to know...

Aarcore



That's weird. On my shaman I only get maybe 1 out of 10 or 15 slow resists with Balance of discord even without malos. (-60 resist adjust, magic based) I do always get resists on pacifies though, just surprised they're resisting you even with tash.
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Kiowa
Posts: 131

Re: Kael Trash

Post#6 » Fri Jul 31, 2009 6:07 pm

same goes with my shaman with the slow stick. dont even use Balance of Discord anymore so i can cast malo and dot lol

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Tyler
Posts: 4365

Re: Kael Trash

Post#7 » Fri Jul 31, 2009 10:30 pm

Still waiting on Lillu to stop slacking and installing an editor again (new server etc) so i can check and edit mobs from work. Everyone send Lillu hate tells! :)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Lillu
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Re: Kael Trash

Post#8 » Sat Aug 01, 2009 10:43 am

lol

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Tyler
Posts: 4365

Re: Kael Trash

Post#9 » Thu Aug 13, 2009 10:27 am

Guardians and Sentinals had 100 to all saves. I lowered this to 75 to all saves. Respawn seems to be 20 minutes, that's long enough or not? In "my" zones, respawn is set to 10 minutes.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Kael Trash

Post#10 » Thu Aug 13, 2009 3:39 pm

I think 20 is good, your zones aren't group zones :P Kael is easier now, but it can still pack a punch so groups that are lesser geared will need some down time without worrying about mobs popping in their faces imo
Jeido, Founder of Evolution

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