Incarnadine Robe

Anything wrong with them?
Bonehead
Posts: 107

Incarnadine Robe

Post#1 » Thu Aug 06, 2009 3:20 pm

Link : http://thehiddenforest.dyndns.org/item.php?id=4614

Drops from the queen in Chardok, and has the clicky effect, Spirit Call 1...

Only problem is, when I click it (and do NOT have a pet up) it does nothing. Doesn't seem to summon anything...can you please verify if this is working or not? If this is not working, may I suggest replacing it with : http://thehiddenforest.dyndns.org/spell.php?id=4888

It would be kinda neat to summon up pets that look like mobs in the zone...

Aarcore

User avatar
Tyler
Posts: 4365

Re: Incarnadine Robe

Post#2 » Thu Aug 06, 2009 3:40 pm

Can we settle for Monster Summon III? IV is too powerful imo.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Bonehead
Posts: 107

Re: Incarnadine Robe

Post#3 » Thu Aug 06, 2009 6:18 pm

I was just thinking of something close to what I could summon right now. At level 70, the highest pet I could summon is:

Animation15
Level : 65
Race : Invisible Man
Class : Warrior
Health points : 5000
Damages : 70 to 100
HP regen : 0 hp per tick
Mana regen : 0 mana points per tick
Special attacks : Enrage, Triple Attack, Immune to fleeing

Monster Summoning IV is:

MonsterSum4
Level : 62
Race : Invalid
Class : Warrior
Health points : 5040
Damages : 38 to 112
HP regen : 3 hp per tick
Mana regen : 0 mana points per tick
Special attacks : Immune to fleeing

Mages and Necro's already get much better pets, and the chanter pet is really close. The class that would really make out would be wizzards, but not too many on the server atm...

But that is the reason I was suggesting Monster Summoning IV. If you have to go with MonSum III, thats kool too, at least the effect would work! (I hope!!)

Aarcore

sarcon
Posts: 257

Re: Incarnadine Robe

Post#4 » Thu Aug 06, 2009 9:16 pm

worked fine for me as a SK with and without a pet up
Sarcon -Evolution Officer-

User avatar
Tyler
Posts: 4365

Re: Incarnadine Robe

Post#5 » Fri Aug 07, 2009 1:16 pm

I know it's not super powerful. The reason i want MS III instead of IV to leave myself some upgrade paths for future zones.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Bonehead
Posts: 107

Re: Incarnadine Robe

Post#6 » Fri Aug 07, 2009 3:39 pm

Is kool, MS III is working great and fun to pop a pet that looks different from...anything!

Thanx,

Aarcore

Koeril
Posts: 1764
Contact:

Re: Incarnadine Robe

Post#7 » Fri Aug 07, 2009 4:58 pm

By the way, I saw last night that the BP has the same original effect.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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