Possible LDoN Vendor bug.

Any feedback and errors for our Custom Adventure System... (LDON)
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Shaitan
Posts: 282

Possible LDoN Vendor bug.

Post#1 » Wed May 19, 2010 12:43 am

I didnt see another post about this so here go in the simple format.

Wile attempting to turn in droped LDoN augs to the vendor, after recieving a message stating that the vendor will pay 1-6 pts for the item he refuses it. This isnt the problem, after this happens all other objects in the Vale become untargetable. Simply relogging solves the problem. I did this 4 times to make sure I wasnt just lagging.
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Mukluk4
Posts: 29

Re: Possible LDoN Vendor bug.

Post#2 » Wed May 19, 2010 3:09 am

I have the exact same issue. I loaded latest spell file (and tried reloading it) and didn't fix the issue.

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Tyler
Posts: 4365

Re: Possible LDoN Vendor bug.

Post#3 » Wed May 19, 2010 7:12 am

Ok - thanks for reporting it. Did anyone ever try to sell something to the Vendors? Because all we did this patch concerning LDoN was to a a cost value to 30 augs.

What Client are you using people?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Kuldiin
Posts: 304

Re: Possible LDoN Vendor bug.

Post#4 » Wed May 19, 2010 7:34 am

Tyler wrote:What Client are you using people?


This happens on both Titanium and SoD for myself.

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Tyler
Posts: 4365

Re: Possible LDoN Vendor bug.

Post#5 » Wed May 19, 2010 10:16 am

Found the error - will be fixed next reload.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

antihero
Posts: 577

Re: Possible LDoN Vendor bug.

Post#6 » Wed May 19, 2010 5:32 pm

after new patch....

shiny augs sold to the ldon vendor fine for 2 points each, faint aug was worth 1 point and locked me up when i tried to sell it.
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Expletus
Posts: 284

Re: Possible LDoN Vendor bug.

Post#7 » Wed May 19, 2010 6:06 pm

Said was going to give me 4 points for a gem, gave me 3.

(after reboot).
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Mukluk4
Posts: 29

Re: Possible LDoN Vendor bug.

Post#8 » Thu May 20, 2010 3:01 am

Yeah noticed the vendor gives you one less point than advertised. Hence the faint stating they give one point in reality gives 0 and locks up the game.

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Lillu
Posts: 11301
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Re: Possible LDoN Vendor bug.

Post#9 » Thu May 20, 2010 7:33 am

Actually, it's a devided number. We announced the "purchase price" instead of the selling price (you sell back for less what the item value is). I appologize, it will be fixed.

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Tyler
Posts: 4365

Re: Possible LDoN Vendor bug.

Post#10 » Thu May 20, 2010 9:28 am

Yea the problem is, there is a sell/buy ratio causing this issue with the different prices.

I adjusted the price range to be 2-7 now (which in return should give you real prices from 1-6 again but without crashing (fingers crossed))
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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