Enchanter epic 2

Anything wrong with them?
Lola
Posts: 491

Re: Enchanter epic 2

Post#11 » Mon May 24, 2010 4:01 pm

That's the wiz donator effect and with the recent changes on Enc spells, not worth asking for mana / regen imo.

Let's see what approach Tyler will prefer.

Harney
Posts: 333

Re: Enchanter epic 2

Post#12 » Mon May 24, 2010 10:21 pm

Yea can't say I wouldn't like seeing a group aura of runes clicky, that would be pretty sweet. What about throwing in a spell crit chance in with the buff that procs a rune, to help out the casters in the group raid? 30%ish?
Harney

khaliss
Posts: 357

Re: Enchanter epic 2

Post#13 » Mon May 24, 2010 10:39 pm

^ 30% is kinda overpowered... Brilliance of Might II is only 10% increased spell crit/proc chance... and it takes one buff slot.

What about a stronger debuff/malo type clicky meant for named/boss encounters. (-100 on all resists, -10% AC reduction, irresistible, 5 min spell duration, 5 min recast timer)
Main: Khaliss
Alts: Khelogg, Khamirr, Khalynn, Khalidd, Khelann

Lola
Posts: 491

Re: Enchanter epic 2

Post#14 » Mon May 24, 2010 11:26 pm

Purpose of the discussion here is to give Enchanter 2.0 a group bonus same as bard/shamy 2.0 clicky :)

Also Druid 2.0 adds a lot of caster dps, much more than brillance of might that nobody casts because it overwrites all interesting spell/effects (true devo, manaflare or ro's flaming familiar in wizard's case. Why not enchanter 2.0? (as they have already a cripple which adds 5% as a regular for 150 points LDO)

PS: Do not say 30% is overpowered till any high end rogues post parses :) casters will never be as OP as actual rogues :)

Lola
Posts: 491

Re: Enchanter epic 2

Post#15 » Fri May 28, 2010 9:01 am

Hiya Tyler,

What's your feeling with all ideas for chanty 2.0?

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Tyler
Posts: 4365

Re: Enchanter epic 2

Post#16 » Fri May 28, 2010 10:17 am

Not blown away so far. Keep em coming.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Dworkin
Posts: 41

Re: Enchanter epic 2

Post#17 » Sat May 29, 2010 8:28 am

Long and fixed duration (like 1h or so) 'up to level 73' charm clickie would rock imho :mrgreen:

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Tyler
Posts: 4365

Re: Enchanter epic 2

Post#18 » Sat May 29, 2010 8:59 am

Nope ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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TheBloodmoon
Posts: 391

Re: Enchanter epic 2

Post#19 » Sun May 30, 2010 12:07 am

Not impressed with the idea of a large debuff with a group benefit buff recourse? That's the way to go in my opinion, sir. Group buff with a defensive proc would make them ideal to keep in any dps group considering the vast amount of rampaging mobs.
Founder of <Progeny>
The Bloodmoon Clan

Jeido
Posts: 1265

Re: Enchanter epic 2

Post#20 » Sun May 30, 2010 1:38 am

If there were something that could be a great addition to any raid, and fit the role of an enc at the same time, I would say it'd be a major resist debuff click. It would really need to be made 2.0 worthy though, but something that can either drastically decrease a mobs melee statistics, flat out reduce dmg output via a percentage, or a maybe a little of both.

There are already enough group buff clickys, and even with them going to the short buff window there were times where they would screw with discs due to having too many buffs/songs. Not sure why, might be a bug, but regardless I used to notice that if I had bard songs + 2-3 epic clicks on then my discs would sometimes miss fire, even if I had 2-3 buff slots open.
Jeido, Founder of Evolution

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