HT

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sarcon
Posts: 257

HT

Post#1 » Sun Aug 09, 2009 7:12 pm

not even gonna discuss balance issues just wanted to let ya know that improved harm touch does 946 damage ( with ToV legging foci), while regular does roughly 1,600 with ToV legging foci.
Sarcon -Evolution Officer-

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Tyler
Posts: 4365

Re: HT

Post#2 » Sun Aug 09, 2009 7:30 pm

Lol ok - only problem is, i have no clue how to change that. If this was up to me, i'd up this considerably.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: HT

Post#3 » Sun Aug 09, 2009 8:06 pm

If I was to take a stab at a guess, I would say change this spell's data ... http://thehiddenforest.dyndns.org/spell.php?id=2821

However, there are two spells "Harm Touch" along with a few others related: Dragon Harm Touch, NPC Harm Touch, etc. It could be the other one (which has a lower max damage of 701), but it is likely this one which caps closer to what Sarcon said at 981.

Hard to say, but there would likely want to change something in effect slot 1 which is:

1 : Effect type : Decrease Hitpoints by -1 (L) to -981 (L70)
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
Posts: 4365

Re: HT

Post#4 » Sun Aug 09, 2009 8:10 pm

I know, the problem is changing it ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

striat
Posts: 393

Re: HT

Post#5 » Tue Sep 01, 2009 10:00 pm

Just wanted to clarify this even though it has been a while. There are two spells named harm touch. One is the harm touch you get at level 1. The other you get when you click improved harm touch. Instead of simply improving the damage of harm touch, it literally casts an entirely different spell. And, as result of how this is handled, focus damage is being bypassed.

This seems like a mistake on sony's part. And indeed, they now place the harm touch effect on the AA menu at a cost of 0 to start with. I think also making this change before we just hack at the spell file is a much needed adjustment, and it is something I am currently working on.

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