Post#18 » Tue Jun 08, 2010 8:21 pm
Currently, pets make up for a little less than half of a mages total dps. So, if a mage were to just sit back and do nothing, they would do less than half of their potential DPS. My point is, we obviously don't want pets to be like SoA, but at the same time I don't feel that pets before did too much damage.
So while I can see what you're saying Khaliss, at the same time I don't feel that a DPS nerf is/was even needed for pets. It isn't like pets do 2/3 of a mages damage, they do less than half. Having a slight buff over what the pets were at before would not be overpowering.
Making pet foci increase its damage by, say, 5% per 10 pet power, will help the pet keep up with other DPS classes who gain drastic weapon upgrades from 1 tier to the next. Having the focus work as it is right now, you gain 1% more dmg going from a Seb focus to a Kael focus; 1% more damage going from a kael focus to a pofire focus; and finally 1% more damage going from PoFire to PoAir. That's a fairly insignificant number...
Edit: After thinking about my last parse, I realized my pet actually only did 1/3 of my total dps. The only reason that my pet did eventually catch up to me is because I ran oom. During the first 2 minutes of my 3 minutes parse, I was doing 2k DPS myself, pet was doing 1k. After I ran oom and time kept ticking, my dps showed as about 1.2k.
Point is, a mage who only sends his pet will not do well. While it may be possible to kill light blues without nuking, you will not get anywhere fast. A pet on his own does not do nearly enough dmg to make it worthwhile, so arguments which focus on mages "Sitting back and eating popcorn" should not apply.
Last edited by
Zilar on Tue Jun 08, 2010 8:38 pm, edited 1 time in total.
Zilar -- 70 Magician <Shattered>