Sk / Pal DPS proposal

Explanations please - no flames
Relnon
Posts: 142

Re: Sk / Pal DPS proposal

Post#11 » Sat Jun 12, 2010 8:06 am

Hmm, maybe Vlad just has lower AC than I'm accustomed to.

Either way, I came out with 785dps on Vlad with sune and self buffs, donater, and 45AAs.

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Nexor
Posts: 495

Re: Sk / Pal DPS proposal

Post#12 » Sat Jun 12, 2010 8:14 am

No Buffs - with pally donator + bash dmg
Vlad on 6/12/2010 in 302sec

Total
--- DMG: 229559 (100%) @ 760 dps (760 sdps)

Nexor
--- DMG: 229559 (100%) @ 760 dps (760 sdps)

Special: 7: 7th yr vet G: Glyph K: Kiss S: Staunch X: Slain $: Saved by DI
Produced by GamParse v1.0.3

Its a 20 dps increase from what i can say but i must admit i dont have spell crit AA maxed yet.
Team Nexor

Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

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Nexor
Posts: 495

Re: Sk / Pal DPS proposal

Post#13 » Sat Jun 12, 2010 8:26 am

Vlad on 6/12/2010 in 302sec

Total
--- DMG: 270446 (100%) @ 896 dps (896 sdps)

Nexor
--- DMG: 270446 (100%) @ 896 dps (896 sdps)

Special: 7: 7th yr vet G: Glyph K: Kiss S: Staunch X: Slain $: Saved by DI
Produced by GamParse v1.0.3

41 DPS increase with Sune Buffs for me
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Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

Venge
Posts: 33

Re: Sk / Pal DPS proposal

Post#14 » Sat Jun 12, 2010 10:22 am

Knight's Storm, Is pointless for a Pal if all it does is add a DD proc. Just going to take up a buff slot that Pal's don't have due to Def. Buffs.

Pious Fury and Knight's Storm stack. They do the same amount of damage.

~~~~~~~~~~~~~~~~~~~~

Boost SK dps : Sk's dps/melee dps > Better then a Pal. Don't try to Balance them to match.
Sk's are the 2nd best tank and Best single target agro tank. They output dmg melee and non-melee. Pal's dps does not come close to them at all. They output alot of dps and heal themselves at the same time witch in turn makes them a better rounded tank then a Pal.

So I agree with boosting SK's Dps.

~~~~~~~~~~~~~~~~~~~~

Boost Pal's Def. Hp/Ac : Pals Hp/Ac are > Then Sk's. They don't need dps. They need to be able to tank and keep single target agro. Pal's were and are supposed to be the best "Knight Hp/AC" class in the game. They never were a dps class. They are support. Were it takes a sk to heal in the fight by doing self heal proc's from buffs and weapons. Pal's have to target themselves cast a heal and or heal another person in the group, then re-target the Mob.

So I disagree with boosting Pal's Dps. If you want to boost anything dealing with Pal's Please focus on what they were made to do. Tank / Support. Don't give them more buffs witch in turn take up more buff slots that they do not have.

Relnon
Posts: 142

Re: Sk / Pal DPS proposal

Post#15 » Sat Jun 12, 2010 11:09 am

Here's a thought:

Shadowknight (To be merged with Cloak of Discord) - HP/AC buff that increases the Shadowknight's minimum damage modifier by X and all the Shadowknight's melee attacks heal the shadowknight for 10% of the damage done (Think 10% leechcurse).

Paladin (To be merged with Armor of the Orc Destroyer) - HP/AC buff that increases the Paladin's melee mitigation by 7% and gives the paladin a group heal proc.

Edit: Whatever buffs are given to Paladins/SKs, it would be beneficial to both classes if that buff could be merged with their already existing self buffs. Hybrid classes tend to be overburdened with buffs as it is and buff slots are limited.

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Tyler
Posts: 4365

Re: Sk / Pal DPS proposal

Post#16 » Sat Jun 12, 2010 11:16 am

As i said, i did this buff to see how much it would help with DPS, nothing else.

Can i get more feedback concerning DPS now? :) What's needed in the Knight's opinion?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Relnon
Posts: 142

Re: Sk / Pal DPS proposal

Post#17 » Sat Jun 12, 2010 11:19 am

Imo,

SKs - More Damage/Lifetaping

Pally - Better defense/Healing

I think the overall dps increase of the proc buff was marginal.

Venge
Posts: 33

Re: Sk / Pal DPS proposal

Post#18 » Sat Jun 12, 2010 11:29 am

+1 Relnon

I agree.

Pal's already get a group heal off a proc from donator if you have one. If not you still have one from your 2.0 epic.

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Tyler
Posts: 4365

Re: Sk / Pal DPS proposal

Post#19 » Sat Jun 12, 2010 11:35 am

okies
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Relnon
Posts: 142

Re: Sk / Pal DPS proposal

Post#20 » Sat Jun 12, 2010 11:38 am

Thanks for putting up with our barrage of ideas and opinions Tyler. :lol:

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