New Revision 1532 on Test Feedback

Spellfiles/Patches/Tests all combined here
Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#21 » Thu Jun 17, 2010 4:19 am

All tested using SoD client, and much of it was with Rugged:

-Item links between clients [titanium->SoD] are still broken.

-SoD - Coin no longer adds weight for this client server-side, since the client itself no longer adds coin weight
functional- was unable to overload myself
True that coins are still heavy on titanium.

-Added a check for destroying items to ensure the source slot is the cursor.
functional, never deleted from anywhere but cursor
SOD and Titanium

-Rugged's group bug affects people who weren't in the group.
He had disbanded after getting bugged out, I invited him, and neither of us are leaders.

Major issue, considering how much zoning is done.
Also zoned from Forest to Seb to invite Rugged's bard, but after zoning neither of us had leader. Disbanded group, invited my bot, invited bard, ported back to forest, no leader.
Looks like grouping is broken.
[we are happy to report, however, that group chat and tells still work!]
SOD+Tita

-Also of note, when Rugged came back to forest to attempt to invite another of his characters... it FORCED my bot to leave group/camp. No entry was made on my part.. just simply him zoning.
SOD+T

-Several memory leak and exploit fixes.
Leoben on live was using 893,000MB [while in Kael killing], Leoben on test was using 856,000 in forest.. don't know the intended amount saved On titanium, he was running 45MB lower.

[will edit with more later] time of above: UTC-6 902PM

-RE: SK Soul Abrasion AA. It works, now! [verifying what has been tested :)]
-FIX reverted Striat's fix about bot following owner instead of leader fixed, though isn't it only possible for the leader to invite HIS bot? We can't test this, given the group bugs stated above.
-FIX removed a file reference from world project what file and what does it do?
-Revert titanium hp boost.
SOD Client: shows that I have 10684/11528 HP. Titanium? 10420/10420. WHAT?

Relnon
Posts: 142

Re: New Revision 1532 on Test Feedback

Post#22 » Thu Jun 17, 2010 5:20 am

I will have to wait until i get home to take another look at soul abrasion but it did 560 on both live and test at rank 1. My understanding was that it didnt work at all on live.

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#23 » Thu Jun 17, 2010 5:53 am

It did work... I DDed myself down and then attacked.. It worked on both, but the Soul Abrasion AA only worked on the test server.

Relnon
Posts: 142

Re: New Revision 1532 on Test Feedback

Post#24 » Thu Jun 17, 2010 6:05 am

Leoben wrote:It did work... I DDed myself down and then attacked.. It worked on both, but the Soul Abrasion AA only worked on the test server.

What does damaging yourself down do? My experience on other servers was that soul abrasion improved the damage (and therefore healing) not just the healing part.

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#25 » Thu Jun 17, 2010 6:08 am

Because when you're parsing against Vlad/r/n, you're more than likely at full health. You have to damage yourself to see the effects of the proc, or else it will just say you're "feeling energized" with no relative information.

Relnon
Posts: 142

Re: New Revision 1532 on Test Feedback

Post#26 » Thu Jun 17, 2010 6:15 am

Mine tells me that my lifetap proc is doing 560. The healing part is 600 something, but thats the issue. Soul abrasion is supposed to increase lifetap damage, not just healing. Currently only the healing part is increasing.

zeiksz
Posts: 698

Re: New Revision 1532 on Test Feedback

Post#27 » Thu Jun 17, 2010 6:56 am

Relnon wrote:Okay, so just testing on Vlad with Soul Abrasion Rank 1 I can confirm that Shroud of Discord does the same damage as on live, where Shroud of Discord is not affected by Soul Abrasion (though it should).


hmm it really should lol. Will re-check.

zeiksz
Posts: 698

Re: New Revision 1532 on Test Feedback

Post#28 » Thu Jun 17, 2010 7:03 am

Long time ago, when I tried to make custom ruleset server I found out that some calculations are made client side - including how much hp you got. The server may have different value: you can have 40k on server, but client will show only the amount it calculates. So if it comes to fighting and you get serious hits the server may think you got like 2k hp, but client thinks you are knocked out. Of course you get knocked out on client but on next sync you will be up and fighting.

So having different health on SoD vs Titanium is just normal I think - they may changed the values.

Relnon
Posts: 142

Re: New Revision 1532 on Test Feedback

Post#29 » Thu Jun 17, 2010 7:21 am

Its the damage that is supposed to be improved, not the healing portion. The healing will increase if the damage does. So if shroud of discord procs for 560dmg then it should do 600-700dmg with soul abrasion depending on the rank.

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#30 » Thu Jun 17, 2010 9:32 am

Except that the AA values were changed, as you can see on
http://forum.thehiddenforest.org/forum/viewtopic.php?f=35&t=3559.

Values set:
- AA #1: 120% lifetap - adjusted to 125% after poll
- AA #2: 150% lifetap - adjusted to 200% after poll
- AA #3: 200% lifetap - adjusted to 300% after poll


If it's supposed to be proccing ~560, the AA should have 1250+ procs (realistically that'd be 1680, but whoa.)

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