New Revision 1532 on Test Feedback

Spellfiles/Patches/Tests all combined here
Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#31 » Thu Jun 17, 2010 9:48 am

Oh, and Zeiksz, is there any way to activate the SOD bonus so that my health doesn't show up as 94% max?

It might be a good way to get people to convert to SOD.

I'm willing to test using all three [SOF/SOD/TIT], but activating that would result in a lot of people supporting sony AND making a great move up.

Relnon
Posts: 142

Re: New Revision 1532 on Test Feedback

Post#32 » Thu Jun 17, 2010 10:33 am

Copy and Paste info for Soul Abrasion from http://www.axiomfiles.com/Files/297839/ ... tions.html

Soul Abrasion
Rank: A+, A, A, C+, C+, C+, C+, C+, C+, C+, C+, C+
Cost: 3, 6, 9, 5, 5, 5, 8, 9, 10, 8, 9, 10
Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.
Increases the damage from any buff procs and the Touch of the Cursed AA line by 50%, 100%, 200%, 217%, 234% and 251%.
This provides a significant damage and self healing boost

Obviously as of the posting of this information there are more ranks of Soul Abrasion than there currently are on THF, but you can see that its supposed to increase the damage of the lifetaps, not just the healing. It also lists the % for what it is on Live. You may or may not want the same values as what is currently used on Live.

Killeverything
Posts: 59

Re: New Revision 1532 on Test Feedback

Post#33 » Thu Jun 17, 2010 1:34 pm

I was on the test server and I made a cleric bot and then give him the hand, lags, and chest piece of the helpless,
Now I do a #bot inventory and it is not show any of the helpless armor on the bot. I also give it some a ring of Grevel and it is not showing ether
But the other 3 thing I give it is showing
I am going to log out and see if that fixes it

oh toon is Fletching and bot is FletchCleric


Even after the relog it is still not showing the armor

also when i zoned from KC back to the forest my bot dropped group
I went to KC to get more Chaotic armor and try again to see if I might have done something wrong and again the the bot eat the armor
Attachments
cleric bot.jpg
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Last edited by Killeverything on Thu Jun 17, 2010 2:17 pm, edited 1 time in total.
Live for Life, You only get one try at it
Leader of Just For Fun
Killeverything 70
Rezmachine 70
Blackfoot 70
Fletching 70

themike316
Posts: 118

Re: New Revision 1532 on Test Feedback

Post#34 » Thu Jun 17, 2010 2:03 pm

Soul Abrasion is still being worked on right? i just teasted it on test server and its the same dmg as not haveing it at all

zeiksz
Posts: 698

Re: New Revision 1532 on Test Feedback

Post#35 » Thu Jun 17, 2010 5:30 pm

What happens if you order your cleric to unequip the item and give it back to you. Does she say she has nothing on or you get the stuff on cursor. Does she look armored or without?

Soul abrasion will be fixed on next teszt server reboot. I had to work (ya know: job), had no time to upload new binaries yet. Will post here if I did.

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#36 » Thu Jun 17, 2010 6:35 pm

Created a bot, Testa, on the test server. Human Cleric, Female.

Bought the level 1 gear off of Moun, gave her a full set. Gave her a weapon and shield.

Zoned to Kael, bot still has armor and is in group, zoned back to forest.
Bot was gone when I finished loading.
Respawned bot in forest (there was no 3min timer), zoned to KC.
Bot still in group, still has all armor. Zoned back to forest and bot gone, again no 3min timer.

Spawned my Paladin bot in forest to head to CoM to get the cleric a few pieces of chaotic... zoned into CoM and bot is gone. still no timer.

[During this time I let my paladin bot solo a black reaver and attacked the other three myself. He then got stuck, I #bot group summon(ed) him and all he did was stand there- no heals, no assisting. It took me feigning and standing for him to work again].

Zoned back to forest- surprisingly, paladin bot is still in group. Camped him, spawned cleric.
[No timer? I don't know if that's just disabled on test or not.]

Gave Cleric:
Plate Gaunts of the Helpless, she handed me back newb armor.
Plate BP of the Helpless, she handed me back newb armor.
Plate boots of the Helpless, she handed me back newb armor.
Chaotic Platinum Tiara, handed me back newb armor.

Status:
Chest: EMPTY, requesting a handback results in "My XXXX is currently unequipped."
Feet: SHOWING, will hand back.
Hands: EMPTY, "XXXX is unequipped."
Head: SHOWING, will hand back

I didn't get any more pieces, but it looks like it's completely random. Chest and hands didn't hold, while feet did. Hope this helps out some, Zeiksz!

Zone forest->Vale with just bot.. bot stays up

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#37 » Thu Jun 17, 2010 7:22 pm

Custom merchant (Adventure/PvP/Discord) purchases should attempt to put the item in a player's inventory before the cursor.
Fixed, working as intended. Rugged and I both tested.

Right clicking on the treasure boxes result in them turning to face you. Rugged discovered, confirmed by me.

Rugged was able to successfully brew 7 Strange Fluid Essences and 2 Strange Metal Fluids.

Rugged and I decided to test out the adventure system...

We chose Collection in MM and zoned in. I appeared first and the group was broken for ~15 seconds, then Rugged showed up as in group but out of zone.
Mobs were aggroing through walls. We were both lagging so badly in the zone that it wasn't even do-able. He ported back to vale, I ported to forest. Out of group. I zoned to Vale. In group, again.
Apologies, but the lag+group issues make it hard to test this part of the game.

WTF is up with Forlin and (Artifacts)? I mean, what's the point? It's not really a bug, more of a quirk I don't understand.

On live, I died while looting a corpse. It now tells me that Somebody is looting that corpse!

Leoben and Rugged.

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Lillu
Posts: 11301
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Re: New Revision 1532 on Test Feedback

Post#38 » Thu Jun 17, 2010 7:27 pm

Leoben wrote:WTF is up with Forlin and (Artifacts)? I mean, what's the point? It's not really a bug, more of a quirk I don't understand.

huh?

zeiksz
Posts: 698

Re: New Revision 1532 on Test Feedback

Post#39 » Thu Jun 17, 2010 7:40 pm

Took some code from EQEmu guys so
- empty loot bug should be fixed
- health problems above 30k should be fixed

Worked some on bots too
- bots should not really disconnected (...that much...) while zoning and should zone properly
- bots should save well - unless some problem with the owning client

Next WIP
- checking grouping problem

On list
- SK soul abrasion
- Pet power focus on zoning problem
- adventure system - to apply Striat's fixes on EQEmu code

Leoben
Posts: 30

Re: New Revision 1532 on Test Feedback

Post#40 » Thu Jun 17, 2010 8:01 pm

Lillu wrote:
Leoben wrote:WTF is up with Forlin and (Artifacts)? I mean, what's the point? It's not really a bug, more of a quirk I don't understand.

huh?


Wrong place to post it, I just added it in as a question. How do players earn artifacts?

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