Icewell Keep

Problem with pathing,spawns etc - post here
Koeril
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Icewell Keep

Post#1 » Sun Jun 28, 2009 4:01 pm

So far both icewell sentries have resisted every spell or proc I've thrown at them. Shambot didn't land a thing either. Can't tell but I don't think Shambot tried malo, but if he did it didn't land either.

Perhaps they need their resists adjusted?
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
Posts: 4365

Re: Icewell Keep

Post#2 » Sun Jun 28, 2009 8:20 pm

All sentries were flagged immune to magic. I removed that. Thanks for bringing this to my attention!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Icewell Keep

Post#3 » Mon Jun 29, 2009 10:02 pm

Sentinels are immune too.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
Posts: 4365

Re: Icewell Keep

Post#4 » Mon Jun 29, 2009 10:04 pm

Thanks, fixed, too!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Jeido
Posts: 1265

Re: Icewell Keep

Post#5 » Tue Jun 30, 2009 3:57 am

Sentry's too!
Jeido, Founder of Evolution

Koeril
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Re: Icewell Keep

Post#6 » Tue Jun 30, 2009 8:35 am

Different sentries than the ones at the entrance? The entrance ones were changed a few (or two? can't remember) days ago.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
Posts: 4365

Re: Icewell Keep

Post#7 » Tue Jun 30, 2009 9:22 am

There are like 5 or 6 Sentries in the database. I removed the immune-to-magic flag from all those.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Icewell Keep

Post#8 » Fri Aug 14, 2009 9:21 pm

Sentinel Paxin
Watcher Scots
Watcher Devin

These guys are still flagged magic immune.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Lillu
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Re: Icewell Keep

Post#9 » Fri Aug 14, 2009 10:04 pm

Thanks. There were 6 or so more Sentinels immune. I fixed them all.

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Shin Noir
Posts: 380

Re: Icewell Keep

Post#10 » Tue Aug 25, 2009 6:32 pm

Reviving this topic to talk more about it:
First: repop is hugely fast here, yet mobs barely even hit you. Granted, this is in scale with the other 70+ exp zones, so I suppose it's alright. I think juggs of Guk hit harder than all the 70+ exp zones.

Second: armor drops of the Kael era seem to fall only off of Councillor Thubins @ 15% chance http://thehiddenforest.dyndns.org/npc.php?id=129044

I saw him up twice for some reason, on the stairway and in one of the back rooms. The back room where he spwaned also had a nice present of wall aggro of about 6 sentries, which I guess is from the arena area.. Which, yeah yeah, "wall aggro intended, for difficulty!" but had to note it anyways.

Anyways, tons of council members spawn but only one drops the easy to snag kael armor at 15% chance, most other dwarves don't seem to drop anything at all..

can I kill Lily? she drops armor pieces! :)

Bottom area seems more spread out and has better drop chances of decent stuff, but cleared whole bottom area, didn't get any drops. Oh well. On to a new zone~
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