from 2010.06.30

Spellfiles/Patches/Tests all combined here
zeiksz
Posts: 698

from 2010.06.30

Post#1 » Wed Jun 30, 2010 7:12 am

OK, man plans and God executes it seems: LDON fixes are and will be paused / halted untill all zone crashing shit are fixed. Since debugger code is running it shows there are some in Emu code - they must be cleared.

Do report if you see zone debugger message - if you don't I will possibly know from problem only later time.

zeiksz
Posts: 698

Re: from 2010.06.30

Post#2 » Wed Jun 30, 2010 11:37 am

FIX zone crashing bug with charged items fixed

This one caused 90% of the problems.

zeiksz
Posts: 698

Re: from 2010.06.30

Post#3 » Wed Jun 30, 2010 12:35 pm

FIX assassination adventures will no longer hang when boss is to spawn

This fix will allow instance to chose boss mob location correctly.

zeiksz
Posts: 698

Re: from 2010.06.30

Post#4 » Wed Jun 30, 2010 12:49 pm

FIX LDONs will expire in a half minute after completing them - this will allow you to loot and shit. Players in zone will be forced to "nektulosa".

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Kuldiin
Posts: 304

Re: from 2010.06.30

Post#5 » Wed Jun 30, 2010 1:16 pm

zeiksz wrote:FIX LDONs will expire in a half minute after completing them - this will allow you to loot and shit. Players in zone will be forced to "nektulosa".


Wouldn't the hidden vale be a better option as it's the hub?

zeiksz
Posts: 698

Re: from 2010.06.30

Post#6 » Wed Jun 30, 2010 1:33 pm

Kuldiin wrote:
zeiksz wrote:FIX LDONs will expire in a half minute after completing them - this will allow you to loot and shit. Players in zone will be forced to "nektulosa".


Wouldn't the hidden vale be a better option as it's the hub?


Did not checked that part of the code, perhaps it is a gate - and my char was bound in nektulosa.

zeiksz
Posts: 698

Re: from 2010.06.30

Post#7 » Wed Jun 30, 2010 1:33 pm

Above mentioned hotfixes on live.

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