from 2010.08.06

Spellfiles/Patches/Tests all combined here
zeiksz
Posts: 698

from 2010.08.06

Post#1 » Fri Aug 06, 2010 7:55 pm

RE!

After lot of RL shit I again go for stability fixes and I this time will not stop until I finish all of them off. All your problems and gameplay fixes will go on second priority - will not really "care" for them until I make this server kinda fucking stable.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#2 » Fri Aug 06, 2010 7:59 pm

FIX some minor bug in zone main loop - worldserver process is under protection of the debugger, and in case of its crash only minor zone fault should happen and not the whole zone to be crashed. You may get some spam from debugger system tho' - broadcast channel (if you find it annoying, then filter it to other window).

Caused 90 zone crashes so far.

Fix will go live while next code patch.

Note: fix is not final, since the root of the problem is not fixed, but the effect for the zone server decreased.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#3 » Fri Aug 06, 2010 8:03 pm

FIX there was some problem with inserting records to database.hackers table. This should cause no longer a problem - crashed zones 52 times.

FIX will go live on next code update.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#4 » Fri Aug 06, 2010 8:20 pm

REM debugger messages for public is no longer - I BET you WILL miss the spamm :) :roll:
FIX steam fault will cause only minor problems not a full zone crash.

Will go live on next code update.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#5 » Fri Aug 06, 2010 8:34 pm

FIX hopefully eliminated a bug about processing adventures. Not sure, but well,.. worth a shot since it caused zones to crash 47 times.

Will go live on next code update.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#6 » Fri Aug 06, 2010 10:04 pm

DEBUG there is a bug in getting first mob on aggro list, but could not find out how this could happen, so I left the code in debugging state. Caused 45 zone crashes so far, and will cause more till I find out why. In other hand the good news is that this happened last time at 2010.07.17. 5:44:31, so this even may be out of date.

Well.. lets hope. :shock:

zeiksz
Posts: 698

Re: from 2010.08.06

Post#7 » Fri Aug 06, 2010 10:19 pm

DEBUG recently 3 zone crashes happened due to some area rampage effect. I could not find out why (code seems to be just simply all right) so I placed more debugging stuff into the code to find out where exactly(-ier) things happen.

zeiksz
Posts: 698

Re: from 2010.08.06

Post#8 » Fri Aug 06, 2010 10:22 pm

Stuff above is on test server.

I wont be too angry if some peeps would check these.. perhaps run some adventures and cause trains and such shit.

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Lillu
Posts: 11301
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Re: from 2010.08.06

Post#9 » Sat Aug 07, 2010 1:38 pm

like this? :p
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Tyler
Posts: 4365

Re: from 2010.08.06

Post#10 » Sat Aug 07, 2010 8:25 pm

i did somethign similar in pofire - #aggrozone and #cast 8535 (or something). working 100% flawless and nothing crashed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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