Tradeskill idea (maybe already actively being developed)

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Koeril
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Tradeskill idea (maybe already actively being developed)

Post#1 » Mon Aug 24, 2009 10:42 pm

Hey Tyler,

While putzing around doing tradeskills, I got a tell from someone who gave me an interesting piece of info. He says he saw that the Kael armors have recipes associated with them now and sure enough, they do.

If you aren't actively putting these in as alternate progression for non-raiders, I highly suggest this. It would give people the ability to get the armor and get to the point where they could do some stuff.

I only have one suggestion, make the items required for combines as no drop! The skill req at 255 should be doable by people at about 150 skill + tailor mastery 3.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Topsy
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Re: Tradeskill idea (maybe already actively being developed)

Post#2 » Mon Aug 24, 2009 11:33 pm

I was quite excited when i saw that it was tradeskill friendly. i'm gonna go get my tailoring up on the chance it might go live.

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Tyler
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Re: Tradeskill idea (maybe already actively being developed)

Post#3 » Tue Aug 25, 2009 1:32 pm

Good idea - i can put that in. Not sure what zone tho - maybe Icewell since not much is dropping there.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Tradeskill idea (maybe already actively being developed)

Post#4 » Tue Aug 25, 2009 1:38 pm

I think Icewell is appropriate seeing as you pretty much have to be 70 to do anything there. All the recipes are named after the "person" for example Rogue armors can be found searching Nodnal.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
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Re: Tradeskill idea (maybe already actively being developed)

Post#5 » Tue Aug 25, 2009 1:53 pm

All in!

BP and Legs cannot be tradeskilled tho, need to go to kael for that.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
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Re: Tradeskill idea (maybe already actively being developed)

Post#6 » Tue Aug 25, 2009 2:27 pm

Same skill level as before (255)? I'll do some testing with the smithing skill recipes tonight (currently only 118 smithing) and see if we need to adjust the trivial values higher. The mastery AA's add like 100 skill or more it feels like sometimes.

What is your desired skill level that people would need before making these reliably?

And thanks :) Topsy will be elated hehe.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
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Re: Tradeskill idea (maybe already actively being developed)

Post#7 » Tue Aug 25, 2009 2:30 pm

Actually, the named mobs in Icewell will now drop molds for BP and Legs.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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Tyler
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Re: Tradeskill idea (maybe already actively being developed)

Post#8 » Tue Aug 25, 2009 2:32 pm

The recipes didn't change. I only updated the Quest drop (e.g. Reworked Boot) so we don'y need 16 different boots etc.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Tradeskill idea (maybe already actively being developed)

Post#9 » Tue Aug 25, 2009 2:34 pm

Meaning those in Dain's throne room? Even the red con Seneschal Whats-his-name I can two box (with monk bot) easy enough if he is solo. There is no way I could two box a noble though. The Seneschal was definitely harder than the Kael trash, however.

*Edit* Just realized that the armor pieces are rare enough to drop from them, then you also have to factor in the fail possibility so it should be ok if the named mobs could be 2-boxed by someone with ToV+ gear.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Koeril
Posts: 1764
Contact:

Re: Tradeskill idea (maybe already actively being developed)

Post#10 » Wed Aug 26, 2009 9:22 am

Ok, my wife took my daughter out for a walk so I have a few minutes to begin testing these. I need to farm up some AA's to get smithing mastery so I can't test the trivials yet, however I noticed that some component items do not stack. Would it be possible please to stack these?

* Nalasrine's Enforcing Tanning Solution (54099)
* Nalasrine's Perfected Silk Strengthener (54100)
* Nalasrine's Superior Plate Solvent (54097)
* Nalasrine's Thick Chain Solvent (54098)

The other component items seem to stack fine.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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