[poll] too much details

Tell us what you think!

Poll: Do you care the details?

Poll ended at Wed Sep 29, 2010 12:19 pm

I could not care less.
1
3%
I do not want details.
3
9%
If they can be filtered to other window, I would like to see.
10
31%
If they can be filtered one by one, I would like to see some.
10
31%
I do want details, should not spamm tho'..
8
25%
Other (post your coppers).
0
No votes
Total votes: 32

zeiksz
Posts: 698

[poll] too much details

Post#1 » Mon Sep 27, 2010 12:19 pm

I would like to ask players if they actually "like" to know the "details"..

..like when you get buffed you know how much hp/mana/stat/haste/etc. you gain, or if you give your bot or pet a weapon you can see how much it got better or worse.

No, I do not mean these you see in say or shout channel, but on separate, rarely used like broadcast, what even can be filtered out. Or what if they can be filtered by #command?

More examples:
- how much from same kind mob (like farmed trash) to get a new AA or new level
- how many creatures to slay on LDON (yeah, I know you can open a window for that, but what if you are that too lazy)
- chances on tradeskill when crafting the item

User avatar
Grey
Posts: 1101

Re: [poll] too much details

Post#2 » Mon Sep 27, 2010 1:43 pm

I love details but I want the ability to filter it out of my primary windows.
Give me that and I'll distract the evil gnomes from their campaign of terror.

Felibar
Posts: 193

Re: [poll] too much details

Post#3 » Mon Sep 27, 2010 9:03 pm

I love details, and knowing stuff such as the examples you gave. That said, there is enough going on in the primary windows so a feature like this would definitely need to be able to be filtered.

Would love to see some commands like this in game though. Would be amazing.

User avatar
Grey
Posts: 1101

Re: [poll] too much details

Post#4 » Mon Sep 27, 2010 9:49 pm

I just remembered a time when on EZ we were given access to #hatelist for some reason or other.
#commands that display specific info you might want to see are really cool.
In the instance of #hatelist it was really nice to be able to see how much actual damage each character was doing to the mob and how much hate they had generated.

edit:
As ive been working on tradeskills if there was a command that would 'turn on' my ability to know how far until the next skill up or maybe what the chance of a skill up is. I would find that useful.
p.s. 91 combines to get one skill up sucks><

User avatar
Banderas
Posts: 214

Re: [poll] too much details

Post#5 » Tue Sep 28, 2010 10:08 am

I am a geek that loves the more details the better. Bring it on :)
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zeiksz
Posts: 698

Re: [poll] too much details

Post#6 » Mon Oct 04, 2010 6:36 am

Decision about this: none of above will be implemented on this server.

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