Vp key quest

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Felibar
Posts: 193

Re: Vp key quest

Post#11 » Mon Oct 25, 2010 10:21 pm

Sadly we did skip it. But my proposed change affects alot of our members nonetheless as not all of us were there for our CT kill. I myself would have to go on a CT kill to get the flag if they changed it as I suggested in my last post.

Call me hypocritical all you want, but I'm fair. Besides, I'm not here to argue with you. I'm here to make good suggestions and help the server.

Brontu
Posts: 757

Re: Vp key quest

Post#12 » Mon Oct 25, 2010 10:34 pm

unreel28 wrote:
Felibar wrote:
You should have to face the gear check and strategy building required in Fear before being rewarded with access to VP and it's goodies. As it seems to me, VP is a lot easier than Fear and I was always under the assumption progression was supposed to be Fear -> VP -> DS.



This seems very easy for you to suggest as you are one of the Guilds to skip CT, clearly giving you the advantage over other's who progressed the intended way. This is why I dont understand why you are suggesting the change when you yourself did not kill CT before entering VP. This is not a I hate <Shattered> rant at all guys, but you guys took advantage of lets say a "flaw" in the progression line, then your expecting the next line of guilds to not have that advantage. This is Hypocritical. Enough said


yes Shattered Killed PD about .. close to an hour before we Killed CT, it was more a fluke than any real itent to "skip progression". I wont get into the how/why, but that doesnt matter for people outside my guild.

The reason i am a fan of harney's idea is because i thought from day one of us stepping tinto VP that it was considerably easier than Fear. and i knew going into it, it really could use another overhaul. Its not about cockblocking other guilds or trying to be holier than thou or what not. Its really because i see a flaw in progression, and would be very interested in being part of a fix.

Its safe to say that b/w everything that has been added on this server in the last few months, plus reaching legendary status on EQemu we are going to see an influx of new players and new guilds forming. At this point the high end players have the ability to help fix progression and raid zones, as they have been doing all along.

Rage, i have been keeping my mouth shut for a very long time, at this point the thread has more or less been de-railed by you once again being rude to my guild members. I would appreciate it if you either have an issue to bring it up with me personally or not to use the forums as a place to flame the thoughts my members have.

Hyprocritical or not i think its safe to say, its something that many people in shattered have an opinion on.

Harney, solid thoughts and ideas, i think requiring a CT flag to enter VP would be great, personally i THOUGHT there was one required until i actually finished the quest and went "wtf really?".
Bront The Rage Plower <Shattered> 70 Warrior
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Rystarvz
Posts: 40

Re: Vp key quest

Post#13 » Tue Oct 26, 2010 12:35 am

No real opinion on this however I want to point out the VP and Fear are both T6, and technically equals. Just as there is no difference if you do Stillmoon or ToV first as they are both T3.

I know it sucks for the top end guilds who had to do it the hard way however that is part of being the top, things change/get easier alot of the times after you work very hard on winning the events/zones.

I don't care either way though, just playing devils advocate.
Rystar
Quasar
Jerluss
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unreel28
Posts: 64

Re: Vp key quest

Post#14 » Tue Oct 26, 2010 1:06 am

Bront, I'm not a stupid person, I know you didn't just walk into VP kill Phara Dar, then go kill CT. Its more likely you spent some time in VP geared up some, then once you felt comfortable you went and killed CT. I am not trying to fight with your guild members, if anything they are attacking me. <Shattered> did not follow the progression line and I have stated many times this is no bother to me. But since you did not kill CT before PD do not try to find a way to twist things to where other guilds do not have the Luxary that <Shattered> so took advantage of.

Now Rystar brought up the most important part. Which is, PoFear and VP were originally released to us as equal tier raid zones. Since these zones are of the same tier there is no reason to require one to be finished b4 the other.
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Brontu
Posts: 757

Re: Vp key quest

Post#15 » Tue Oct 26, 2010 1:25 am

unreel28 wrote:Bront, I'm not a stupid person, I know you didn't just walk into VP kill Phara Dar, then go kill CT. Its more likely you spent some time in VP geared up some, then once you felt comfortable you went and killed CT. I am not trying to fight with your guild members, if anything they are attacking me. <Shattered> did not follow the progression line and I have stated many times this is no bother to me. But since you did not kill CT before PD do not try to find a way to twist things to where other guilds do not have the Luxary that <Shattered> so took advantage of.

Now Rystar brought up the most important part. Which is, PoFear and VP were originally released to us as equal tier raid zones. Since these zones are of the same tier there is no reason to require one to be finished b4 the other.


Yes shattered dropped CT about an hour after we had killed PD - does it matter that you believe it or not? no. Did we gear up? whatever we got in our PD kill and on the Golems/Draco before we killed CT.
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Guild Leader of <Shattered>
Wiping in DSK since 2010

unreel28
Posts: 64

Re: Vp key quest

Post#16 » Tue Oct 26, 2010 3:34 am

Alright listen, I have no issues with how you progressed. I really don't. I'm just trying to make two main points.

1. There is Guilds that have progressed threw VP before killing CT. So in all fairness don't change anything.

2. PoFear and VP are both tier 6 zones, so no requirement to finish one before the other should be implemented. (Just because it was released at a later time doesn't make it tier7)
(Same as ToV and Stillmoon)

None of this affects me as I have killed both, I want to see more people coming up into DS, and not bottlenecked at CT because they cant get into VP or whatever reason why they cant kill him. Remember, not a whole lot of people play ranged classes.
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Harney
Posts: 333

Re: Vp key quest

Post#17 » Tue Oct 26, 2010 6:38 am

The main issue and reason I made the post is because vp should be on the same level as fear and I don't feel like it is. Until changes are made so that it's difficulty resembles a tier 6 zone I recommended making the zone not accessible by guilds who can't beat the other tier 6 zone.
Harney

unreel28
Posts: 64

Re: Vp key quest

Post#18 » Tue Oct 26, 2010 6:58 am

Then maybe you should have to defeat Phara Dar to even enter PoFear, and have CT be the last flag before moving on to DS.
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Harney
Posts: 333

Re: Vp key quest

Post#19 » Tue Oct 26, 2010 8:29 am

I appreciate you playing the other side of the fence and throwing out idea's to oppose what i've suggested. I feel like you are trying to keep VP open in its current state at all costs. The problem is that everyone ( besides you ) universally agrees that VP is easier than fear, and isn't a true tier 6 zone. I can walk in to that zone with 3 characters and kill every mob in that zone, with 0 downtime, other than just clearing from one mob to the next. There's no possible way I would even try that in Fear.

PoFear is a raid zone, plain and simple. You need different class setups, multiple tanks, multiple classes solely to dps etc, wait for defensive disc refresh / dps clicks refresh etc. You don't need any of that in VP, the zone is free loot. You take a group of characters in, and clear all dragons but PD within 2 attempts. I don't neccessarily think that you should have to clear one tier 6 zone to zone in to the next, as you don't have to beat one tier 2 zone to zone in to the next. The problem is that VP currently isn't a tier 6 zone, I'd put it around the fennin ro encounter difficulty. My suggestions towards changing the key requirements was to not allow people to skip one tier 6 zone that was more difficult than the other. If changes are made to VP, then I don't think that should be the case, it was simply a simple fix until time can be dedicated to retune VP.
Harney

Argonas
Posts: 104

Re: Vp key quest

Post#20 » Tue Oct 26, 2010 7:05 pm

from a 6boxing point of view VP is dull and time consuming for good loots where as PoFear requires a lot of work and concentration for mostly weak loots.

by this i have to agree that there is a discrepency in the zones that are so-called equal tiered

making VP a "reward zone" after completing fear is not a bad idea in my opinion. Similar to live where PoTime was a candyland after the hell of the elemental planes

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