Tradeskills on THF

Tradeskills related subforum.
Aruun
Posts: 576

Re: Tradeskills on THF

Post#11 » Wed Nov 10, 2010 6:13 pm

I fully agree with the needing more diversity to reach 300 in tradeskills. I am open to suggestions recipes that can be fixed or drops that don't exist being added to the game to enable different recipes. Post any suggestions you might have, I am listening. I also think that there should be community involvement in these improvements, which is why I didn't just start making changes. :-) I think a collaborative effort will produce better end results.

I do feel that it should not be trivial to excel at Tradeskills though, so asking for everything to be vendor purchase isn;t going to happen. Upper level recipes should be harder to complete, it is the nature of the beast. So we need to keep balance in the world.

However that being said, if you have a cool line of recipes you developed that you think woould enhance THF feel free to share, or send me a PM and we can talk about them. I am really open to suggestions and thoughts.

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Grey
Posts: 1101

Re: Tradeskills on THF

Post#12 » Thu Nov 11, 2010 12:31 am

True enough and if you look at the posts I made on tinkering that is what I was aiming for.
I really wanted to open up several of the recipes that only lacked one vendor sold armor mold.
I think the biggest issue with the other skills is how easy it is to master them. Sure it takes a few solid hours per skill but really its "farm air infused spring water" combine for the win.
At least that item is used in every tradeskill so you are forced to farm somewhere in the range of 20,000 of them to master across the board.

Lets see if anyone has any suggestions on the various skills before I post any more of my ideas.

Aruun
Posts: 576

Re: Tradeskills on THF

Post#13 » Thu Nov 11, 2010 1:28 am

I will go through the tinkering thread again. I fixed the clockwork carapace, I missed the mold i guess.

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Grey
Posts: 1101

Re: Tradeskills on THF

Post#14 » Thu Nov 11, 2010 4:27 am

btw that fix you did in poi is joysauce in the extreme. I did two clears and got what use to take me 10 clears. No where near as fast as AISW but you said you didnt want it that fast.
I feel its a good steady rate of drop and knowing how many I'll have to farm I know how long I will spend in the zone now.

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Zolzimar
Posts: 260

Re: Tradeskills on THF

Post#15 » Thu Nov 11, 2010 4:33 am

Im lollygaggin on my poison making info. Its not really a mainstream skill, but ill toss in the info shortly. Bottom line on it though for now, I can buy what i need at tradeskill merchant. So far rog is about 250 skill, and spent about 14000pp. I will take the time soon to check out item farming for skills versus available recipes/drop rates.. snake stuff etc. I would like to also give some thought to custom recipes in THF theme. Although I like the idea of the option of some merchant bought stuff, I support the thought process of making the skillup worthwhile. Poison making isnt all Im into though. Will try to be more active in this topic hehe.

Aruun
Posts: 576

Re: Tradeskills on THF

Post#16 » Thu Nov 11, 2010 11:18 am

I have never played a rogue so I don't have a ton of info abot poison making. If you find some missing recipes or drops let me know and I will do my best to fix them. Adding new custom recipes is something I need to look into since the final item will be used to make an effect on a weapon. It should be doable, I just need to learn more about how it works internally. If you have thoughts on recipes or anything feel free to post or pm them to me and I would be happy to investigate. :-)

Glad to see we are getting some interest built up. I really want to bump up THF's reputation with a much more robust custom tradeskill solution to go along with the other custom features. Not just a minor patch like other places. :-)

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Grey
Posts: 1101

Re: Tradeskills on THF

Post#17 » Thu Nov 11, 2010 9:52 pm

I like how we have so many custom augs.
Thinking about my time on shards of dalaya I remember how important crafting augs was there.
One could make unlimited cash off those if you could keep up with the demand.
Maybe one option would be a low skill slot 7 ac aug for those in the 1-55ish range and maybe another tier for slot 8.
Balance would have to be applied but as a straight ac only aug with no other stat it should be feasible to set a recipe that is worth using.
I know I would like to not have to farm anymore guk/com for ac augs on my alts.

Aruun
Posts: 576

Re: Tradeskills on THF

Post#18 » Thu Nov 11, 2010 10:17 pm

I have been reviewing the earlier post about Gem Cutting and I think I may be able to develop a line of Augs using that skill. The lore is easy enough to link since we would be using various gems and other assorted items to imbue and give stats to which would improve our equipment. Perhaps a couple lines including AC, HP, or Mana depending on the needs. Simple augs but certainly useful and "easily" replaceable since distillers are so rare. There would be the need to farm the gems and possibly some other ingredients of course, but only by the TS person. Maybe we can get the beginnings of an economy going with something along those lines as well.

I will see if I can get some thoughts going on this.

Brontu
Posts: 757

Re: Tradeskills on THF

Post#19 » Thu Nov 11, 2010 10:38 pm

Aruun wrote:I have been reviewing the earlier post about Gem Cutting and I think I may be able to develop a line of Augs using that skill. The lore is easy enough to link since we would be using various gems and other assorted items to imbue and give stats to which would improve our equipment. Perhaps a couple lines including AC, HP, or Mana depending on the needs. Simple augs but certainly useful and "easily" replaceable since distillers are so rare. There would be the need to farm the gems and possibly some other ingredients of course, but only by the TS person. Maybe we can get the beginnings of an economy going with something along those lines as well.

I will see if I can get some thoughts going on this.


I think that would be a great addition as is there is definately some demand for the augs u can make form Postorms, and if u make em you can definately sell em, all be it not that often. I was trying to get a discussion started on an economy a few months back, as i love economies, and one way i felt that would be very beneficial is taking the Custom Tradeskills to the next level.

I would love to see Gemcutting added with some augs that can be made that people dont end up replacing in 15min farming in seb. I think that it would be a great start, i also feel like we if the crafted stuff is tiered it would be nice too. IE have no-drop tradeskill components drop in the higher tier raid zones, that people could craft into relatively solid attunable armor, or augs, or jewelry.

Also making suitable armor for the mid lvls - much like is done in alt-p, as well as for new 70s, like in Icewell, i think we really could get an economy going. Granted at first it would be one dominated by those who spent the time tradeskilling, but it would be better than the Token driven economy we have right now.

Sorry for the spelling errors, my delete key is broken 8)
Bront The Rage Plower <Shattered> 70 Warrior
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Aruun
Posts: 576

Re: Tradeskills on THF

Post#20 » Thu Nov 11, 2010 10:44 pm

I like the idea of ts armor that can be made and sold. This would be a longer term project sinec it would require a ton of work. I think I can come up with some aug ideas tiered to match the progression then all I need to do is implement them. lol

I was leaning towards tradeable TS mats for this type of thing since then the TS folks could simply buy the mats and not have to farm if they don't wish. This could get a mini economy going similar to what we had back in the early days with tae ew bags being sold by TS folks who could buy the hides from farmers. It worked only for a limited time since once every had bags there wasn't much call for them anymore. I think the augs might create a longer term market since folks are always upgrading their gear.

Thoughts on tradeable materials versus no trade materials? pluses? minuses?

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