Song of the HighSun

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Grey
Posts: 1101

Song of the HighSun

Post#1 » Thu Nov 18, 2010 3:28 am

Bard song of the high sun is suppose to gate a NPC back to its spawn point and clear its agro.
At this time it only gates the mob back to its spawn point but does not clear the agro.
Any chance we can get the agro wipe portion added to the song?

Allizar
Posts: 178

Re: Song of the HighSun

Post#2 » Thu Nov 18, 2010 3:31 am

0.o We need weapons that proc that song!

Oh S*** I hit a roamer

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Grey
Posts: 1101

Re: Song of the HighSun

Post#3 » Thu Nov 18, 2010 11:55 am

hahaha omg if you put this effect on a weapon LEAVE the agro alone for that alone!!

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Menobank
Posts: 154
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Re: Song of the HighSun

Post#4 » Thu Nov 18, 2010 6:33 pm

a weapon with +500% aggression +1000% hate/anger mod 1 dmg 500 delay effect Song of the highsun? 1025hp/ac/mana/end all/all ? :P
Menobank 70 Monk Guild Leader <Primus Nocte>
Boredorm 70 Shaman <Primus Nocte>
Irsmart 70 Warrior <Primus Nocte>
Akani 70 Cleric <Primus Nocte>
and many many alts!

striat
Posts: 393

Re: Song of the HighSun

Post#5 » Sat Dec 04, 2010 7:43 pm

I played a bard on live and almost positive this song did not clear aggro. I believe it is working as intended but will consider any contradicting feedback.

Thanks!

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TheBloodmoon
Posts: 391

Re: Song of the HighSun

Post#6 » Sun Dec 05, 2010 3:23 am

I frequently played side-by-side with an RL friend on Live who played a bard. We used Highsun religiously to pull in areas with hordes of mobs. It never dropped aggro on live, but the strategy was to highsun every mob but the one you wanted after you got as far away from the spawn points as you could and then cast fading memories, effectively dropping aggro on all the mobs you gated, and then single pull away the desired target.

At least that's how we did it....
Founder of <Progeny>
The Bloodmoon Clan

striat
Posts: 393

Re: Song of the HighSun

Post#7 » Mon Dec 06, 2010 7:36 am

TheBloodmoon wrote:I frequently played side-by-side with an RL friend on Live who played a bard. We used Highsun religiously to pull in areas with hordes of mobs. It never dropped aggro on live, but the strategy was to highsun every mob but the one you wanted after you got as far away from the spawn points as you could and then cast fading memories, effectively dropping aggro on all the mobs you gated, and then single pull away the desired target.

At least that's how we did it....


sounds right;p So, spell should be working as intended. please let us know if it is not working correctly.

Argonas
Posts: 104

Re: Song of the HighSun

Post#8 » Wed Dec 08, 2010 4:19 am

On live it gave the appearance of dropping aggro if you gated the mob far enough away.

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