Hello,
viewtopic.php?f=35&t=2347&start=20Illusion were designed for low levels. A new set should have appeared since.
I understand that there are plenty of tasks / developpement ongoing but this should be really looked at since lots of classes gained fun & abilities during class review and enchanters were left behind.
During custom changes, (Sune's cannot cast custom buffs)Enchanters got:
debuffs:
Poison of the Brainbender:
1 : Effect type : Decrease DEX by 100
2 : Effect type : Decrease AGI by 100
3 : Effect type : Decrease STR by 100
4 : Effect type : Decrease AC by 130
5 : Effect type : by 5 (means +5% all spells dmg)
Buffs:
Gift of the Mindbender:
9 : Effect type : Decrease Spell Mana Cost by 10%
True Thoughts
1 : Effect type : Increase Mana Pool by 4000
2 : Effect type : Increase Mana by 50 per tick (total 0)
3 : Effect type : Increase INT by 50
4 : Effect type : Increase WIS by 50
5 : Effect type : Increase Attack Speed by 68%
6 : Effect type : Increase Chance to Critical Hit by 25%
8 : Effect type : by 50
9 : Effect type : by 50
Chaotic Strike of the Mind (nuke)
1 : Effect type : Decrease Hitpoints by 3000
(I requested long time ago that the 100% dmg focus on that spell "Absolute Mindstrike" is included on 2.0 because it was only put on ToV robe - I succeed in having on Wiz 2.0 for Chaotic Detonation spell = never got it added to 2.0 sadly)
Obey (30K pp spell!?!)
1 : Effect type : Mesmerize up to level 73
2 : Effect type : Memblur (30%)
Some mobs in PoFear are mezzable and it has been introduce at PoFear time. Who care's about mezm & who will now spend 30K on this spell? I did and do not find any use, really.
In conclusion:
Illusion = Low level (20<40 range as Chaos stated. For example, Air Illusion +% critic spells does not stack with Shamy Godly conversion, point raised on June and confirmed by staff:
viewtopic.php?f=13&t=3655 )
Charm: Besides ToV Legs and outside of ToV...you wont charm again.
Donor charm: I asked some donor and they, except PoAir, cant use them because no interesting pet/no pet at all.
Mezm: no use, everything up to T6 is "tankable" when you have the stuff. We do not have 40K hit /Quad / flurry mobs mezzable? This would lead to get mandatory chanty in the raid to succeed. But we definitly would have if the char becomes fun. I.E We need tank to tank! We need healers to heal! Why not need a Chanty to mezm?
Fact: Shaman > Enchanters in both buffs/debuffs. (Mana is not an issue for many classes = healers, it can be an issue for Nukers (wizard speaking here and appreciate the true thought spell). Wizards are not the majority of DPs on THF as we all know that DPS is melees+procs.
Proposed solution:
Give some fun to enchanter:
Charmable and interesting mobs in every single zone T2+ up to last tier and without being obliged to grab a donor weap.
Group buffs such as Group version of Godly conversion (Chanty would > shaman at least on 1 buff).
Create new group buffs enchanters only (Is it possible to create line of spells - group spells - of line of focus such as chaotic / true / Dark (distance / enhancement etc.....)
Make use of Mezmerize spells sometimes, inevitable?
I repeat that I know since nearly 2 years that the staff is working hard on improving our pleasure on a daily basis and I really thank them for all this hard work for my/our own pleasure.
I hope that Enchanters will be looked at in the next months - We can also re-open a topic on Enchanter modification/changes on the class balance subforum.
As Kron said about me some time ago on a joke's note: "you have to give him credit for not giving up".
I never gave up with wizard's upgrade because I love my wizard. On the other hand, I just switched my enchanter for a shaman long time ago because lack of attention/interest & efficiency in a group. I did not find the wish to handle the same "fight" for the chanty than for my wizards (just see the number of posts and parses on Wizards topics on the forum).
So I hope enchanters will be looked at, otherwise, I will still play other chars (8 diff)
BR
Loly.