VP BP Illusion

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Strumm
Posts: 44

VP BP Illusion

Post#1 » Sun Feb 13, 2011 4:21 pm

I might be the only one out there but I know Ive heard several people complain about the illusion, Dark Diplomat (webtools/spell.php?id=9041) is there any way to change the illusion from the invisible man to something more, visable? I know with the many feign deaths in ds it is hard to tell what your character is doing and this is made even more difficult by the invisibility of your character.

Rex
Posts: 52

Re: VP BP Illusion

Post#2 » Mon Feb 14, 2011 9:11 pm

I second this notion. While it is a funny/unique illusion it would be nice to see my chars animations to know when to time the next spell/song without staring at the cast bar.

Felibar
Posts: 193

Re: VP BP Illusion

Post#3 » Mon Feb 14, 2011 9:19 pm

Thirded, with a vengeance. Remember some time ago, someone told me that originally that effect was supposed to make you look like the Venril Sathir model. That'd be freaking sweet, though i know in the DB it says Invisible Man effect.

Also, as an aside, would LOOOOOOVE to see other illusions get effect bonuses like this illusion comes with:
6 : Effect type : Increase All Skills Minimum Damage Modifier by 100%
7 : Effect type : Decrease Spell Mana Cost by 9%

Even if it was just those same effects, that'd be nice to be able to choose how I wanted to look after putting in all that effort collecting the various illusions. (However, if you want to code in random, exciting stats for each illusion, that'd be fine too!)

But as it is, it's hard as hell to keep up in a fast paced fight with all your friends around you when all you have to gauge it by is two tiny weapons.

diaylomz
Posts: 160

Re: VP BP Illusion

Post#4 » Wed Feb 23, 2011 5:02 am

i have been asked to drop it so healers can see me while tanking. the buff is pretty handy but i pretty much never use it.

User avatar
Tyler
Posts: 4365

Re: VP BP Illusion

Post#5 » Sun Feb 27, 2011 8:30 am

As the creator of the armor and effect i can tell you that the intended effect is exactly what it does ;)

As far as the downsides i understand but its up to the current devs to come up with another option if they think it should be changed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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