high end dps balancing berzerkers

Explanations please - no flames
jsre
Posts: 188

Re: high end dps balancing berzerkers

Post#21 » Sat Feb 26, 2011 6:56 am

ghulak wrote:.I could have 260 base damage on my 2 hander and my max hits are exactly the same as 255base damage seems something is wrong there also..


255 is the max weapon damage without a code rewrite.

ChaosSlayer
Posts: 1693

Re: high end dps balancing berzerkers

Post#22 » Sat Feb 26, 2011 7:12 am

well if he has 255 +5 dmg aug, then he would have 260
Image

jsre
Posts: 188

Re: high end dps balancing berzerkers

Post#23 » Sat Feb 26, 2011 8:38 am

oops my mistake, thought it included aug and bane damage.

Rule
Posts: 26

Re: high end dps balancing berzerkers

Post#24 » Mon Feb 28, 2011 1:56 pm

I agree with Ghulak on all points, my main is a zerk and I capped out my dps before i even made it to vp, So with all those augs and upgrades I basically turned into a tank, ac, hps, everything stat-wise went up except the actual damage.
I am not one for complaining about things but this class imho certainly needs to be looked at. thanks!
Breunor - Main Berserker
Pikil - Cleric
Taelen - Ranger
Mendes - Bard

Shattered

ghulak
Posts: 28

Re: high end dps balancing berzerkers

Post#25 » Tue Mar 01, 2011 7:29 pm

its not just zerkers, its melee dps in general..im sure the devs are doing some serious makeovers of classes with the coming of 3.0's.. I am just hopeing that this thread helps them in their balancing.. in truth bringing out every class, and parseing them over and over again with different items/abilities trying to make classes somewhat even is a huge job, a job that i personally do not envy.. I can see why they want the community to post our own parses.

Walksoft
Posts: 25

Re: high end dps balancing berzerkers

Post#26 » Tue Mar 01, 2011 8:13 pm

zerkers have always been high on the list of needing improvement, monks not too far behind.

Windstriker
Posts: 70

Re: high end dps balancing berzerkers

Post#27 » Thu Mar 03, 2011 5:34 pm

ghulak wrote:its not just zerkers, its melee dps in general..im sure the devs are doing some serious makeovers of classes with the coming of 3.0's.. I am just hopeing that this thread helps them in their balancing.. in truth bringing out every class, and parseing them over and over again with different items/abilities trying to make classes somewhat even is a huge job, a job that i personally do not envy.. I can see why they want the community to post our own parses.

Seeing as Vaion is in charge of 3.0s, we will probably be waiting awhile -with aura bugs, DS revisions, and now HoH development, Vaion appears to have his hands full. Not to mention his real life, family, etc.

Brontu
Posts: 757

Re: high end dps balancing berzerkers

Post#28 » Thu Mar 03, 2011 5:59 pm

Windstriker wrote:
ghulak wrote:its not just zerkers, its melee dps in general..im sure the devs are doing some serious makeovers of classes with the coming of 3.0's.. I am just hopeing that this thread helps them in their balancing.. in truth bringing out every class, and parseing them over and over again with different items/abilities trying to make classes somewhat even is a huge job, a job that i personally do not envy.. I can see why they want the community to post our own parses.

Seeing as Vaion is in charge of 3.0s, we will probably be waiting awhile -with aura bugs, DS revisions, and now HoH development, Vaion appears to have his hands full. Not to mention his real life, family, etc.


Vaion definately has his work cut out for him - <3 Vaion!
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
Image Image
Guild Leader of <Shattered>
Wiping in DSK since 2010

ghulak
Posts: 28

Re: high end dps balancing berzerkers

Post#29 » Tue Mar 08, 2011 1:52 am

22%+ 2h slashing mod is needed on berzerker donator...
After todays change in procs, T7 2handed aug from DSK is still less dps then the T3 aug from ST..

Parsed about 300 dps under the T3 one:( over 6 mins

wouldnt mind some nice 2 handed lifetap procs either.. ramp damage surviveabilty is quite a bit less then it should be:(

Return to “Class balancing”

Who is online

Users browsing this forum: Google [Bot] and 3 guests