Kosmo wrote:I guess I'd be frustrated if the nature of the criticism wasn't thoroughly researched.
But having bosses in the P/W is an fairly outdated content stalling technique that can be really frustrating if your schedule doesn't permit you to divine or soothsay the time you need to be ready for a spawn. Plus even if you can, you just might not be able to be there.
While there are plenty of young EQ players around, alot of EQ players are aging and have adult responsibilities which a progressive philosophy toward content design could cater for. It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it.
Ultimately we have to like it or lump it (and there's a lot more like than lump anyway). Although it does seem that THF is as interested in its players' well-being as they are in the server's.
Sometimes there is something to be inferred from lazy criticism.
What is ironic about this post is your lack of research on the subject as well. What is even more ironic is your assumption that the server itself is not keeping the player's interest in the highest regard.
Let me elaborate:
World Bosses were created as an attempt to give players an alternative choice for group and raid targets that gave them a sense of nostalgia of rushing to be the first to strike down a contested raid target instead of battling purely custom content in instanced zones. This was player-requested and player-created, where the developers allowed the community to voice their opinions on which NPCs they would like to see as tough, contested, world bosses. This became a win-win endeavor because it also created the opportunity to add new content that gave rise to tradeable gear, which helped quell some requests to institute a player-ran economy.
What the world bosses were not created for was to "side-track" the population while further content development was being created. You're misconception is giving you a poor attitude and mindset of what this server has been shooting to achieve since it's infancy, which is a custom content server unlike any other available server in quality and depth.
Lastly, the content of THF has constantly been adapting, evolving and moving forward in a direction that allows fairness across the board. This server has seen an exponential population growth, and has done it's best to accommodate all walks of players and play-styles.
With all of that being said, this was the design that was created at the request of the THF community as a whole. What you are asking for now is to change the dynamics of what makes the World Bosses what they are: Contested raid targets. Are they necessary for progression? Nope. Are they the only gearing options? Nope. So by being on lockdown, are they stopping anyone from being able to obtain the highest possible achievements on THF? No, not even close.
There is a whole world of content that this server has created, including raiding (tiers) and solo (LDoN/Alt-P) for your enjoyment. I suggest you explore those options, or ensure you are the first man to the world boss.