Few Issues

ChaosSlayer's magical realm..
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Zolzimar
Posts: 260

Re: Few Issues

Post#11 » Thu Jan 13, 2011 4:39 pm

Yep, sad indeed. LoY zones were some of my favorites too. Will miss alt-p though. Either way I'll be lookin foreward to these zones. Loved the balance, theme, and storyline Chaos. Thanks for all you got done. Maybe we'll get lucky and alt-p stays intact.

kaelee
Posts: 68

Re: Few Issues

Post#12 » Tue Mar 15, 2011 10:29 pm

Please dont merge alt p with normal progression. I am really enjoying Alt P right now,its a nice break from the normal chaos of the rest of THF. I was actually going to post some smell things that were bugging me...Not sure what good will come out of it but here goes.

quest items: webtools/items.php?id=49380 Silvered Band of the Field Tailor. it does not have a augment slot.
webtools/items.php?id=49387 Fang Earring of Caninae Ferocity
also does not have an aug slot. (could also use some mana ;) )
webtools/items.php?id=49386 Blessed wristguard of the righteousness does not have an aug slot either. (also on this item, I had to do another quest and give up that nifty trinket for this, Wheres the INT on it?)

Battle cleaver of the Forlom i swear does not drop...i need it for the last piece of quest for neck item in paneel. must have killed king 30 times so far....nothing. The quest giver for the neck also has a quest in SB. You must be flagged for by having paneel quest done.

There is no player made INT augment. There is hps,mana/end even wis but no int.

Anyway just thought i would chime in on that stuff. Working on SB quest and really liking everything (other then above listed, and gear is biased twards melee and not int casters). its alot of fun so far
Kaelee 70 Paladin
Elkie Soulslinger 70 necromancer
<Insurrection>

ChaosSlayer
Posts: 1693

Re: Few Issues

Post#13 » Wed Mar 16, 2011 1:45 am

Please dont merge alt p with normal progression. I am really enjoying Alt P right now,its a nice break from the normal chaos of the rest of THF. I was actually going to post some smell things that were bugging me...Not sure what good will come out of it but here goes.

Well this is up to Lillu, but I hope, he will find another dev to pick it up and carry on ;)
I still have my project notes on what was suppose to happen next, that I am ready to share any time.

quest items: webtools/items.php?id=49380 Silvered Band of the Field Tailor. it does not have a augment slot.
webtools/items.php?id=49387 Fang Earring of Caninae Ferocity
also does not have an aug slot. (could also use some mana ;) )
webtools/items.php?id=49386 Blessed wristguard of the righteousness does not have an aug slot either.


That was intentional, for balance reasons, I did not wanted to give items that already have a special effect a slot which can be used to insert a new effect.
Thought I suppose a single Type 1 slot on those items won't break them - but this would be up to Lillu now ;)
The stats on all items in ALT-P also designed from RP perspective - like if Fang suppose to insight Rage, it would lean towards melee stats rather than caster stats. Of course as a caster you can still use it with benefit by casting the form on your tank/pet

(also on this item, I had to do another quest and give up that nifty trinket for this, Wheres the INT on it?)

Intentional - its a Cleric's bracer ;) technically you didn't had to turn the Undead orb in (yeah I know, we didn't tell you that ahead of time, but imho not a terrible loss). The Bracer quest was set up as a substitute reward for good classes who cannot use the Orb, while evil classes are restricted from obtaining the bracer. Power wise, the bracer is just as good. Personally I prefer rat Swarm myself (hey I am Evil ;) ), but the hammer you get from bracer also procs unresistable Stun (perhaps a small script could be added to trade the bracer back for the orb - this is up to Lillu thgout)

Battle cleaver of the Forlom i swear does not drop...i need it for the last piece of quest for neck item in paneel. must have killed king 30 times so far....nothing. The quest giver for the neck also has a quest in SB. You must be flagged for by having paneel quest done.

Well that goes to my all time favorite RND code :mrgreen: The chance of drop of each Forlorn item is almost identical for all of them, but some times server code LOVES to generate random numbers in close sequence (91,95,97, 90, 93 etc) instead of (90, 5, 77, 26 etc) I suggest zoning out after each kill to force-respawn the zone - it really helps with RND and loot issues

There is no player made INT augment. There is hps,mana/end even wis but no int.


Sure there is ;) Dim Alchemical Amethyst
webtools/items.php?id=49396
And in next tier its followed by Alchemical Amethyst
webtools/items.php?id=49606

Anyway just thought i would chime in on that stuff. Working on SB quest and really liking everything (other then above listed, and gear is biased twards melee and not int casters). its alot of fun so far

Nah, not really =P As I said above I take RP approach to item design, rather than place +10 to all stats on each item - so you get something here, but you loose something here - so you balance your gear between this and that and try to achieve the best stats for your class. Of course now that you found INT augment, you will be bale to add a lot extra INT to your gear =P
Also note, that unlike main line, melee weapons far LESS powerful, which means casters in turn don't need the crazy amount of stats to counter that like that do in main line, to keep in balance.

But once you start assembling SB gear - you will get lots of more power as a caster ;)
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kaelee
Posts: 68

Re: Few Issues

Post#14 » Wed Mar 16, 2011 6:26 am

wow i dont know how i missed the Int aug....thought i made them all atleast once. I figured the lack of aug slots was intentional but just couldnt figure out why. Would be nice if i could give the bracer back for the orb(never got to use) and have her say something like "can you destroy this for me?" Yeah babe, sure il destroy it ;) .

Thanks for the tip with popping the zone, guess ill have to try that method. Do the SB quests have multiple rewards for the same classes? i did squadleader ring quest and got silk gloves....im doing it again.. hoping for plate for my bot but can i get other items or just gloves?
Kaelee 70 Paladin
Elkie Soulslinger 70 necromancer
<Insurrection>

ChaosSlayer
Posts: 1693

Re: Few Issues

Post#15 » Wed Mar 16, 2011 6:54 am

Yeah all SB quests set up with alternative rewards.
The 3 quests from Kejek/Snowfang (depending whose line you doing), and all of the quests at the Docks, have alternative rewards.
When you get the item, give it back to same npc, and he will cycle through alternative rewards. (Silk >Leather >Chain >Plate> and back to Silk)

Gloves, Boots and Belt cycle with 4 different versions each, and those quests can be doen any number of times to get additional copies.
Quests from Docks have 1-2 alternative items as well.

The only exception are 2 primary quests: The necklace will be all/all item, and the Charms are class specific.

There are also 8 crafteable items for shoulders/back from components that drop in SB
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