World bosses

General issues.
Kosmo
Posts: 44

Re: World bosses

Post#11 » Thu Mar 17, 2011 6:48 pm

Psizer wrote:
Kosmo wrote:I guess I'd be frustrated if the nature of the criticism wasn't thoroughly researched.

But having bosses in the P/W is an fairly outdated content stalling technique that can be really frustrating if your schedule doesn't permit you to divine or soothsay the time you need to be ready for a spawn. Plus even if you can, you just might not be able to be there.

While there are plenty of young EQ players around, alot of EQ players are aging and have adult responsibilities which a progressive philosophy toward content design could cater for. It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it.

Ultimately we have to like it or lump it (and there's a lot more like than lump anyway). Although it does seem that THF is as interested in its players' well-being as they are in the server's.

Sometimes there is something to be inferred from lazy criticism.


What is ironic about this post is your lack of research on the subject as well. What is even more ironic is your assumption that the server itself is not keeping the player's interest in the highest regard.

Let me elaborate:

World Bosses were created as an attempt to give players an alternative choice for group and raid targets that gave them a sense of nostalgia of rushing to be the first to strike down a contested raid target instead of battling purely custom content in instanced zones. This was player-requested and player-created, where the developers allowed the community to voice their opinions on which NPCs they would like to see as tough, contested, world bosses. This became a win-win endeavor because it also created the opportunity to add new content that gave rise to tradeable gear, which helped quell some requests to institute a player-ran economy.

What the world bosses were not created for was to "side-track" the population while further content development was being created. You're misconception is giving you a poor attitude and mindset of what this server has been shooting to achieve since it's infancy, which is a custom content server unlike any other available server in quality and depth.

Lastly, the content of THF has constantly been adapting, evolving and moving forward in a direction that allows fairness across the board. This server has seen an exponential population growth, and has done it's best to accommodate all walks of players and play-styles.

With all of that being said, this was the design that was created at the request of the THF community as a whole. What you are asking for now is to change the dynamics of what makes the World Bosses what they are: Contested raid targets. Are they necessary for progression? Nope. Are they the only gearing options? Nope. So by being on lockdown, are they stopping anyone from being able to obtain the highest possible achievements on THF? No, not even close.

There is a whole world of content that this server has created, including raiding (tiers) and solo (LDoN/Alt-P) for your enjoyment. I suggest you explore those options, or ensure you are the first man to the world boss.


I'm not gonna read what you've written until you've had a chance to edit.

I wrote:-

"Although it does seem that THF is as interested in its players' well-being as they are in the server's."

Literally meaning, I believe THF is interested in the well-being of its players. You seem to have inferred something else.

Psizer
Posts: 37

Re: World bosses

Post#12 » Thu Mar 17, 2011 6:58 pm

Kosmo wrote:
Psizer wrote:
Kosmo wrote:I guess I'd be frustrated if the nature of the criticism wasn't thoroughly researched.

But having bosses in the P/W is an fairly outdated content stalling technique that can be really frustrating if your schedule doesn't permit you to divine or soothsay the time you need to be ready for a spawn. Plus even if you can, you just might not be able to be there.

While there are plenty of young EQ players around, alot of EQ players are aging and have adult responsibilities which a progressive philosophy toward content design could cater for. It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it.

Ultimately we have to like it or lump it (and there's a lot more like than lump anyway). Although it does seem that THF is as interested in its players' well-being as they are in the server's.

Sometimes there is something to be inferred from lazy criticism.


What is ironic about this post is your lack of research on the subject as well. What is even more ironic is your assumption that the server itself is not keeping the player's interest in the highest regard.

Let me elaborate:

World Bosses were created as an attempt to give players an alternative choice for group and raid targets that gave them a sense of nostalgia of rushing to be the first to strike down a contested raid target instead of battling purely custom content in instanced zones. This was player-requested and player-created, where the developers allowed the community to voice their opinions on which NPCs they would like to see as tough, contested, world bosses. This became a win-win endeavor because it also created the opportunity to add new content that gave rise to tradeable gear, which helped quell some requests to institute a player-ran economy.

What the world bosses were not created for was to "side-track" the population while further content development was being created. You're misconception is giving you a poor attitude and mindset of what this server has been shooting to achieve since it's infancy, which is a custom content server unlike any other available server in quality and depth.

Lastly, the content of THF has constantly been adapting, evolving and moving forward in a direction that allows fairness across the board. This server has seen an exponential population growth, and has done it's best to accommodate all walks of players and play-styles.

With all of that being said, this was the design that was created at the request of the THF community as a whole. What you are asking for now is to change the dynamics of what makes the World Bosses what they are: Contested raid targets. Are they necessary for progression? Nope. Are they the only gearing options? Nope. So by being on lockdown, are they stopping anyone from being able to obtain the highest possible achievements on THF? No, not even close.

There is a whole world of content that this server has created, including raiding (tiers) and solo (LDoN/Alt-P) for your enjoyment. I suggest you explore those options, or ensure you are the first man to the world boss.


I'm not gonna read what you've written until you've had a chance to edit.

I wrote:-

"Although it does seem that THF is as interested in its players' well-being as they are in the server's."

Literally meaning, I believe THF is interested in the well-being of its players. You seem to have inferred something else.


You might want to re-word that sentence then. Thank you for clarifying, but it's not necessarily literal in it's translation. It's not unreasonable to infer that sentence to show a correlation between the developer's interest in their server is the same as their interest in the well-being of the players. I see that it wasn't your intention for it to be inferred that way, but I wouldn't even put the two interests on the same level.

However, I will admit that I mis-read your first sentence to read: I guess I'd be frustrated if the nature of the criticism was thoroughly researched.

Which is of course, false and I apologize for reading it as such. Your post read like an attack more than constructive criticism. I will, however, not edit my post, because the message is the same. At the very least, we understand each other now.
-=[THF Public Relations Manager]=-

Kosmo
Posts: 44

Re: World bosses

Post#13 » Thu Mar 17, 2011 7:21 pm

Yeah, btw, you guys are cool and I admire your server because it doesn't just use EQEmu but really builds on it.

Like when I was testing Lillu offered to reward me and I was like 'I should reward you!'. Most servers go kaput with that bogus steam SoD client.

In retrospect I can see how easily what I wrote could be misread hehe. Well if your leaving yours, I'll leave mine so it doesn't lose cohesion.

Also I did totally mis-interpret the necessity of world bosses based on the way people were talking about them. I still don't like them, but I can see there might be an argument for them
which is what I was leaving open when I said "It may be that THF is steadfast in its desire to preserve some of the old style of content design and sees value in it."

I probably have a Napoleon complex which fuels my hatred for hotly contested spawns.

Psizer
Posts: 37

Re: World bosses

Post#14 » Thu Mar 17, 2011 7:38 pm

I am of the personal opinion that contest can create drama if others feel unfairly treated. But I also believe the players create those scenarios and would be better off finding resolution on their own. That is to say, find a way to outsmart the competition or cut your losses and move on. I think that the world bosses are unique in that they allow for that part of gameplay to be explored as a means of satisfying that aspect of competitiveness that many of us share when we play a community game. That, I believe was their true purpose when added to the server.

Of course, as a player, I agree with the sentiment that it's not fun being on the losing end of competition. But at least the world bosses are just a small aspect of the server and do not directly impact progression.
-=[THF Public Relations Manager]=-

kaelee
Posts: 68

Re: World bosses

Post#15 » Thu Mar 17, 2011 9:29 pm

theres one way to have the WB not so contested. Put LDON tokens on raid tier 2+ boss mobs. vulak,fennin,xegony,PD,CT.. athe same drop rate as tokens are 50% and keep the size random like the are on the WB. Just a thought
Kaelee 70 Paladin
Elkie Soulslinger 70 necromancer
<Insurrection>

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Banderas
Posts: 214

Re: World bosses

Post#16 » Thu Mar 17, 2011 9:31 pm

kaelee wrote:theres one way to have the WB not so contested. Put LDON tokens on raid tier 2+ boss mobs. vulak,fennin,xegony,PD,CT.. athe same drop rate as tokens are 50% and keep the size random like the are on the WB. Just a thought


Yay! :)
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Lillu
Posts: 11301
Contact:

Re: World bosses

Post#17 » Thu Mar 17, 2011 9:34 pm

Banderas wrote:Yay! :)

Nay! ;)

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Banderas
Posts: 214

Re: World bosses

Post#18 » Thu Mar 17, 2011 9:39 pm

Lillu wrote:
Banderas wrote:Yay! :)

Nay! ;)


Not, u!!

:lol:
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Grey
Posts: 1101

Re: World bosses

Post#19 » Fri Mar 18, 2011 3:01 am

Lillu wrote:
Banderas wrote:Yay! :)

Nay! ;)


haha I loved that.
You know there have been several times Ive had random people ask to do World bosses with me. In fact its one reason I have some new people on /friends

Gawdzukie
Posts: 92

Re: World bosses

Post#20 » Fri Mar 18, 2011 6:16 pm

Yes the WB'es were put in the game to help in the contested mob aspect, but how can they be contested when a player has set them up to where he is the sole person who knows when they will spaw, and gets all there loot. I know they should be fixed now, but before no one was getting a chance to experiance them at all. It is not right to have it set up to where a mob can be locked down to where no one can have a shot at it.

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