Nexona

General issues.
User avatar
Banderas
Posts: 214

Nexona

Post#1 » Wed May 18, 2011 5:56 am

Not sure if I saw it right, but Nexona now is WAY harder than Phara Dar.

What I saw is she pops 4 adds on agro, and then one every, hmm, 20 seconds maybe? It didnt seem they popped on percentages, but I might be wrong as there was hell going on :lol:

Anyhow, it seems that the script fix for the adds made her the toughest dragon around :p

Maybe it is intended, but if not, please look at it ... maybe a typo in the script, you europeans, you!

We got pwned! :lol:

Image
Insert Signature Here

bishbash
Posts: 381

Re: Nexona

Post#2 » Wed May 18, 2011 9:29 am

When i fought her, she popped 8 adds straight away, but only 4 agro with her. Then about half way through the other four come join in the fun.

One time half the adds never joined back in the fight. Was scary looting with some of them looking straight at you close by.

The adds are surprisingly hard/high hps. Especially when there are 4+ of them.

Mikuz
Posts: 236

Re: Nexona

Post#3 » Wed May 18, 2011 4:27 pm

fixed, the adds were spawning on aggro changed this to not spawn adds until a few seconds into combat, 4 adds near the start and 4 more later on in the fight.

adds should be a little less evil also.

User avatar
Banderas
Posts: 214

Re: Nexona

Post#4 » Wed May 18, 2011 6:22 pm

Mikuz wrote:fixed, the adds were spawning on aggro changed this to not spawn adds until a few seconds into combat, 4 adds near the start and 4 more later on in the fight.

adds should be a little less evil also.


Image

We will try again tonight :)

Thank you!
Insert Signature Here

User avatar
Lillu
Posts: 11301
Contact:

Re: Nexona

Post#5 » Wed May 18, 2011 7:05 pm

lol

User avatar
Banderas
Posts: 214

Re: Nexona

Post#6 » Thu May 19, 2011 12:03 am

Ouch!

That's all I gotta say :lol:

We tried again, 4 pops on agro, 4 x 4 total up to 40% of her health. The adds are pretty hard (seemed even harder than PD's) and definitely with Nexona's AoE it makes it an incredibly harder fight than any other dragons in the zone.

Just my 2cps :p

PS: taking the <3 away! :p
Insert Signature Here

User avatar
Banderas
Posts: 214

Re: Nexona

Post#7 » Thu May 19, 2011 1:00 am

I just realized the server didn't reboot yet since the changes, so it is probably the same way it was :lol:
Insert Signature Here

User avatar
Banderas
Posts: 214

Re: Nexona

Post#8 » Mon Jun 06, 2011 10:04 am

6/6/11 @ 1:45AM PST

1) Pulled Nexona
2) within 10-20 seconds, 5 adds pop
3) we killed all 5
4) Nexona at 95%
5) 5 more adds pop
6) we die
7) ???
8) Profit!

HALP!!!!! :)
Insert Signature Here

bishbash
Posts: 381

Re: Nexona

Post#9 » Mon Jun 06, 2011 3:32 pm

I haven't tried Nexona in about 5 days, but last time I tried her, the adds are a little tricky.

I'm boxing as i'm a sad person with no people skills :) but Nexona is one of the tricker ones to box in VP. My main tank is 8.2kac or thereabout fully buffed, and when those adds pop it's rampage/cyclone and i'm chain healing with 2 clerics until i've got them under control.

It does appear that sometimes the script is still buggy as sometimes I never get the 2nd round of adds, yet sometimes I do. When i check back parses, if the adds and Nexona get a lucky round in its more dmg than HP's and I tend to hope DI or the solo aura DI goes off to save my lil warriors ass. But sometimes my lewt tanking skills hold up and tanking them involves only a little wind in the pants. I've got around this instant wipe now by using lewt skills, and drinking more coffee while throwing in my 2nd tank with cywebtools/rampage to grab the attention of the adds.

Farcical's difficulty ratings for boxing VP:

Racnoretta - 3/10 difficulty - Any mob that casts FD sucks when boxing (Technically not a mini but FD boxing sucks!)

Silverwing - 6.5/10 difficulty - Purely because ae sucks when coh'd back to face wrong way when boxing. Otherwise seems about right, adds can be the wiper if not paying attention. Like it for all the wrong reasons.

Hoshkar - 7.5/10 difficulty - I like this one. Need to control DPS, and tanking, and ae, and adds. Nowhere really safe with the quick respawning roamer.

Nexona - 9/10 difficulty - Adds can make mincemeat in 1 round. Otherwise generic and fairly easy but annoyingly easy to wipe for no good reason other than 5 mobs just appeared & 1 rounded me. Would love to see just 3 mobs pop, maybe 3 times so at least dying wasnt left to chance.

Drusshk - 3/10 difficulty - Really cant understand this one. Very low hps, pointless AE, very much a run in kill run out. Be much better to make druushk rooted and make guards either side 1 min respawn or something more challenging. Would also make looting afterwards much more fun)

Xygoz - 3/10 difficulty - Range on the ae makes it trivial. Even my wiz joins in on the nuking on this one. At least give him the ae range of CT to make it feel like its earned.

Sorry for going off-topic.

Mikuz
Posts: 236

Re: Nexona

Post#10 » Mon Jun 06, 2011 5:33 pm

Next reboot changes for VP.

Nexona:
- Found a missing line to get adds to pop at 50% other than that i dont see anything wrong with what could be causing multiple waves in the beginning (see below). (this could be from the missing line im not sure, in theory it would only stop the 2nd wave from spawning, we will see from the update fix).
- Adds reduced in half on hps, dps slightly lowered, spell casting removed, still 4 per wave.
- Nexona has a SLAY script so if you DIE = +1 add (this applies to mains, alts, new recruits, bots, pets, charmed pets, swarm pets and familiars).

Druushk
-Will now eat your bot a few seconds after engaging.

Protector of Nexona (immune to magic removed).
Protector of Druushk
Protector of Xygoz
- Now aggro your raid if they are not killed before engaging their dragon counterpart (They are the protectors after all).
- Respawn time increased to 6 hours on all 3 protectors.
- Protectors still trigger 1 of the 3 random hallway outcomes.

Xygoz
-Needs fun, intesting or evil event idea, nothing changed yet.

Nothing else changed with the other encounters in the zone at this time.

Spell changes in VP
-Lull disabled. (Even though most prefer the dive right in method pulling the masses, we will be disabling lulls as i find them narrowing it down to Monk / Bard pacifications only.
-CoTH enabled. (Due to the recent changes i see no harm in this now considering the 3 protectors and all 5 dragons have to die before engaging Phara Dar).

Server reboot required before all changes go into affect but some may have been instant depending on if your guild instance has reset or not.

Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest

cron