Nexona

General issues.
Brontu
Posts: 757

Re: Nexona

Post#11 » Mon Jun 06, 2011 5:50 pm

Mikuz wrote:Next reboot changes for VP.

Nexona:
- Found a missing line to get adds to pop at 50% other than that i dont see anything wrong with what could be causing multiple waves in the beginning (see below). (this could be from the missing line im not sure, in theory it would only stop the 2nd wave from spawning, we will see from the update fix).
- Adds reduced in half on hps, dps slightly lowered, spell casting removed, still 4 per wave.
- Nexona has a SLAY script so if you DIE = +1 add (this applies to mains, alts, new recruits, bots, pets, charmed pets, swarm pets and familiars).

Druushk
-Will now eat your bot a few seconds after engaging.

Protector of Nexona (immune to magic removed).
Protector of Druushk
Protector of Xygoz
- Now aggro your raid if they are not killed before engaging their dragon counterpart (They are the protectors after all).
- Respawn time increased to 6 hours on all 3 protectors.
- Protectors still trigger 1 of the 3 random hallway outcomes.

Xygoz
-Needs fun, intesting or evil event idea, nothing changed yet.

Nothing else changed with the other encounters in the zone at this time.

Spell changes in VP
-Lull disabled. (Even though most prefer the dive right in method pulling the masses, we will be disabling lulls as i find them narrowing it down to Monk / Bard pacifications only.
-CoTH enabled. (Due to the recent changes i see no harm in this now considering the 3 protectors and all 5 dragons have to die before engaging Phara Dar).

Server reboot required before all changes go into affect but some may have been instant depending on if your guild instance has reset or not.


A thought on Druushk - having him eat your bot really means you should look @ his dispell rate - any new guild looking to drop him (remember all he drops are bracer parts so its not like hes a big dragon) are going to find that dispell eating their tanks like there is no tomorrow. Dispells do affect discs after all the trash buffs are gone and thats why using a cleric bot made the fight doable at times (granted if you have been farming the zone or Plus u dont even need it i assume) but should consider that before disabling the bot aspect of the fight entirely.

CoH tho - thank god
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
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Guild Leader of <Shattered>
Wiping in DSK since 2010

Mikuz
Posts: 236

Re: Nexona

Post#12 » Mon Jun 06, 2011 6:20 pm

Druushk debuffs 5 slots once per minute (maybe on intial engage not sure how that applies).

Recommend a couple instant clickies and remember its a "raid zone" so if you can't get a few buffs back on in time from a fellow guild member then maybe it will get rough. (Boxing issues or difficulty not supported here) :o and a ;)

bishbash
Posts: 381

Re: Nexona

Post#13 » Mon Jun 06, 2011 6:35 pm

COTH enabled is great, now maybe I stand a chance of killing all the dragons and getting to PD. Moving multiple chars manually really sucks in any zone :)

Nexona - slay script will really make me think twice about using my mage pet and any proccing pet weps.

Druushk - Eating bots would be annoying, but I see no other way of making the dispell trivial so have to agree with it. I agree with the dispell rate that Brontu made though. I dont think it will make it too hard with no defensive if well geared, but will be a lot harder than it used to be which is a good thing. Allmost like pre-disc everquest. Any tank could tank a dragon as long as they had ac.

Protectors - Used to kill them all anyway so no biggie. 6 hours respawn is nice as now I dont get to kill them on the way out.

Lull - Never used it in VP. Pull the lot has gotta be a whole lot more fun.

Xygoz - Agree something needs to be done, but nothing too Evil please. It still hits fairly hard, just for me the AE range means nobody else gets hit who wants to cast/range it. Simply increasing the AE range would at least get people taking damage while you think up some evil ways of crushing peoples loot dreams.

Hoshkar - Glad nothing is changed on this, love this dragon for testing my mad box skills. It requires it alll to stay alive. Adds, ae, group healing, controlling DPS on main mob. Really makes you enjoy trying to take it on.

Brontu
Posts: 757

Re: Nexona

Post#14 » Mon Jun 06, 2011 6:48 pm

Mikuz wrote:Druushk debuffs 5 slots once per minute (maybe on intial engage not sure how that applies).

Recommend a couple instant clickies and remember its a "raid zone" so if you can't get a few buffs back on in time from a fellow guild member then maybe it will get rough. (Boxing issues or difficulty not supported here) :o and a ;)


lol indeed it is - i can say might be worth looking @ a bit tho always felt like her dispell was inifintely quicker than that tho lol - but if its once a minute thats more than manageable.
Bront The Rage Plower <Shattered> 70 Warrior
Havik - Havikz - Betwo - Sello - Brawnt - Havokz
Image Image
Guild Leader of <Shattered>
Wiping in DSK since 2010

User avatar
Banderas
Posts: 214

Re: Nexona

Post#15 » Mon Jun 06, 2011 7:48 pm

Mikuz wrote:Next reboot changes for VP.

Nexona:
- Found a missing line to get adds to pop at 50% other than that i dont see anything wrong with what could be causing multiple waves in the beginning (see below). (this could be from the missing line im not sure, in theory it would only stop the 2nd wave from spawning, we will see from the update fix).
- Adds reduced in half on hps, dps slightly lowered, spell casting removed, still 4 per wave.
- Nexona has a SLAY script so if you DIE = +1 add (this applies to mains, alts, new recruits, bots, pets, charmed pets, swarm pets and familiars).

Druushk
-Will now eat your bot a few seconds after engaging.

Protector of Nexona (immune to magic removed).
Protector of Druushk
Protector of Xygoz
- Now aggro your raid if they are not killed before engaging their dragon counterpart (They are the protectors after all).
- Respawn time increased to 6 hours on all 3 protectors.
- Protectors still trigger 1 of the 3 random hallway outcomes.

Xygoz
-Needs fun, intesting or evil event idea, nothing changed yet.

Nothing else changed with the other encounters in the zone at this time.

Spell changes in VP
-Lull disabled. (Even though most prefer the dive right in method pulling the masses, we will be disabling lulls as i find them narrowing it down to Monk / Bard pacifications only.
-CoTH enabled. (Due to the recent changes i see no harm in this now considering the 3 protectors and all 5 dragons have to die before engaging Phara Dar).

Server reboot required before all changes go into affect but some may have been instant depending on if your guild instance has reset or not.


Thank you guys for all the work you put here to make our stay fun :)

PS: Thanks a LOT for the CoH.
PPS: Numb that Nexona!!!!!!!!! :lol:
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