Chardok Mobs and See-SoS

Problem with pathing,spawns etc - post here
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Tyler
Posts: 4365

Re: Chardok Mobs and See-SoS

Post#11 » Tue Sep 08, 2009 7:27 am

fixed
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
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Re: Chardok Mobs and See-SoS

Post#12 » Wed Sep 09, 2009 2:49 pm

Grave Master Zo`Lun can see SoS.

Grand Herbalist Mak`ha can see SoS.

Underboss Myli`ki can see SoS.

Also, just a minor note, but Watch Sergeant Riz`oul doesn't seem to be customized.
Last edited by Koeril on Wed Sep 09, 2009 3:01 pm, edited 1 time in total.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Chardok Mobs and See-SoS

Post#13 » Wed Sep 09, 2009 3:00 pm

thanks - all fixed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: Chardok Mobs and See-SoS

Post#14 » Wed Sep 09, 2009 3:05 pm

Added a couple via edit others until I saw you posted. Deathfang also.

This is fun running around avoiding detection and not knowing where they are. Still though, makes more than a few places impassable due to close quarters passage ways.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Chardok Mobs and See-SoS

Post#15 » Wed Sep 09, 2009 3:40 pm

all fixed.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: Chardok Mobs and See-SoS

Post#16 » Wed Sep 09, 2009 6:28 pm

an off duty Accountant
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Chardok Mobs and See-SoS

Post#17 » Wed Sep 09, 2009 8:09 pm

Be honest - you hack the database and flag these mobs yourself, don't you?
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Koeril
Posts: 1764
Contact:

Re: Chardok Mobs and See-SoS

Post#18 » Wed Sep 09, 2009 8:43 pm

Hah! All I'm trying to do is reach Niblek (done), Haggle Baron (almost!), and royals (not yet) without getting eaten.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Koeril
Posts: 1764
Contact:

Re: Chardok Mobs and See-SoS

Post#19 » Wed Sep 16, 2009 8:09 pm

So, my last attempt ended in misery yet again. However, it is a bit strange. I conned mobs as I go and an imperial construct did not see me. I checked the log! However, he was the first one to hit me ... so it appears that one of these can see-SoS, but the other can't:

* an_imperial_construct (103089)
* an_imperial_construct (103091)
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

User avatar
Tyler
Posts: 4365

Re: Chardok Mobs and See-SoS

Post#20 » Wed Sep 16, 2009 9:30 pm

103089 saw it. notice past form ;)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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