Necro epic pet graphics

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Soulless
Posts: 10

Necro epic pet graphics

Post#1 » Thu Jun 18, 2009 3:51 pm

Hiiii..

I noticed that the epic pet is a werewolf, TYLER if you could.. please do change it, we are basically an undead class therefore we a need a undead pet, for example it could be a zombie or whatever! been a necro since beta, seeing the epic pet graphics as a werewolf is a no no! but please do take it to consideration.

Thanks.


Soulless.

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Tyler
Posts: 4365

Re: Necro epic pet graphics

Post#2 » Thu Jun 18, 2009 3:57 pm

The idea was or is to give the necros something unique, so not another Skeleton pet since every slacker Necro has these.

Any suggestion then for the model? Or i could make it a rather large skeleton but people tend to shrink pets anyways.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Soulless
Posts: 10

Re: Necro epic pet graphics

Post#3 » Thu Jun 18, 2009 4:01 pm

Ok, what about the original epic pet, the red skeleton? seems good enough :P or even a zombie? something undead! :)

Thanks for the fast reply! =]

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Tyler
Posts: 4365

Re: Necro epic pet graphics

Post#4 » Thu Jun 18, 2009 4:03 pm

Ok - will check what its in the global Model file that will fit (necessary unless you only want to be able to cast that pet in Crushbone :mrgreen: )
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Soulless
Posts: 10

Re: Necro epic pet graphics

Post#5 » Thu Jun 18, 2009 4:06 pm

lol ok thanks mate :)

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Lillu
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Re: Necro epic pet graphics

Post#6 » Thu Jun 18, 2009 4:28 pm

You see soulless? I told you it's all about posting here :)

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Tyler
Posts: 4365

Re: Necro epic pet graphics

Post#7 » Thu Jun 18, 2009 10:39 pm

Zombie is not global. It's a regular skeleton now.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Soulless
Posts: 10

Re: Necro epic pet graphics

Post#8 » Fri Jun 19, 2009 7:35 am

I see its just a normal skeleton, well beats the werewolf, could you make it larger if possible? makes it look unique.


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Koeril
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Re: Necro epic pet graphics

Post#9 » Fri Jun 19, 2009 8:40 am

Too bad the vampire of froglok ghost didn't go in the global :(

So are the global races the player races, typical pets, and all these below and that is it? Such a small list :(

433 Goblin, new
436 Basilisk
454 Werewolf
455 Kobold
456 Sporali
458 Orc
464 Gargoyle
469 Evil eye (with teeths and tentacles)
470 Hanvar without axe
472 Mecha boar
473 Fairy

Explains why I see certain races repeated often in custom zones
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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Tyler
Posts: 4365

Re: Necro epic pet graphics

Post#10 » Fri Jun 19, 2009 8:54 am

Well you can put any mob in any zone, thats not the issue. Obviously you want to cast the Epic pet in more than 1 zone tho ;) So you have to stick to globals.

The globals are what you posted + some extra mobs (like the mage raging servants etc)
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

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