---
Reasoning: So I got to thinking today, it would be nice to have a place where tradeskillers could go and grind mobs which would provide a bit of xp (nothing major ... definitely not as high as Icewell) but also the mobs contained therein would drop materials used in tradeskilling. The purpose of this zone is not to provide a place to grind AA's - only tradeskills. This would retain the difficulty in getting tradeskills up (heck even with the Tae Ew stuff dropping like crazy it still takes me sometimes 50+ combines to get a point! Still not 300!) but make it so any trade could be worked on.
---
Practically (direct ideas):
- Dawnshroud Peaks or Twilight Sea or Marus Seru come to mind (high mob density).
- Remove bosses or keep them itemized like the rest of the zone.
- Use Shin's query-based idea to make all mobs similar in level/difficulty.
- Remove all current drops.
- Add custom drops to all NPC's (even guards if you remove faction).
- Add a custom recipe to allow a tradeskiller to go to 300 in any trade.
- Add each tradeskill container (or merchant selling them) to one of the larger NPC camps where the zone in would be.
For example:
- A lightcrawler drops an antenna
- A rockhopper drops a skin
- A tribal dude (Sambata?) drops a tribal necklace
- A wolf drops teeth
Make a single recipe to combine these resulting in a useless item, trivial of 500 (to reduce successes). Copy this recipe for each tradeskill so that the player can work on whatever tradeskill they want when they go to the NPC camp.