Rooted Mob damage

General issues.
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mukkel
Posts: 236

Rooted Mob damage

Post#1 » Mon Apr 16, 2012 4:00 pm

Hey all,

Just a general query about DPS vs. rooted mobs. Currently the damage breakdown looks something like this:

Rangers - 50% damage to rooted
All Others - 100% damage to rooted

When you think about mechanics, does the ranger only restriction make sense any longer? Should this restriction carry over to "glass cannons" of the caster variety since it's essentially the same thing?

The reason I ask is because in zones like Nadox where pretty much every boss is rooted - the usefulness of that class becomes pretty much zero.

My $0.02.

/fitzor

Firenze
Posts: 886

Re: Rooted Mob damage

Post#2 » Mon Apr 16, 2012 4:14 pm

sony nerfed the dmg on rooted mob to prevent rangers with endless quiver to simply destroy mobs w/o any effort . it's in the game mechanic.

maybe vaion could change the run speed of those boss to 0.0000000000000000000001 so ranger get a chance :p
Firenze of VallonZek <Europea>

Gwynraven

User avatar
mukkel
Posts: 236

Re: Rooted Mob damage

Post#3 » Mon Apr 16, 2012 5:17 pm

Wouldn't they just get summoned since they did damage though? I could do the exact same thing with a wizard! (for example).

antihero
Posts: 577

Re: Rooted Mob damage

Post#4 » Mon Apr 16, 2012 6:14 pm

yeah, the nerf came well before aa's were introduced to EQ. back then, it was rare to have a pre-51 mob summon you.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

Argonas
Posts: 104

Re: Rooted Mob damage

Post#5 » Tue Apr 17, 2012 5:55 pm

Well on live, permarooted != IsRooted();

so to say. So permarooted mobs such as xtc never attacked the closest target and didn't trigger the ranger handicap.

antihero
Posts: 577

Re: Rooted Mob damage

Post#6 » Tue Apr 17, 2012 7:58 pm

Devs can pick and choose which rooted mobs are subject to the "Your bow does double damage." bonus...

Let us first look at Cazic Thule for instance. He is permarooted and rangers do 100% bow damage.

Now let us look at Vlar. He is permarooted and rangers do 200% bow damage.

I am not advocating for devs to change anything here. This is a game mechanic from live and I have been used to it for over a decade.
Antihero - Founder of <Dark Redemption>

Dark Redemption....Eating uber guild leftovers since 2010!

jsre
Posts: 188

Re: Rooted Mob damage

Post#7 » Thu Apr 19, 2012 12:31 pm

Vlar may not be permarooted, the dummies have 'do not aggro' flags.

User avatar
mukkel
Posts: 236

Re: Rooted Mob damage

Post#8 » Thu Apr 19, 2012 3:12 pm

I'm pretty sure those guys are flagged as "rooted". My ranger does more DPS dual wielding than using her bow (almost 2x).

/fitzor

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Banderas
Posts: 214

Re: Rooted Mob damage

Post#9 » Thu Apr 19, 2012 8:39 pm

I kind of like it the way it is ......yes I am crazy. Just like wizards having to get "belly casting" on some mobs. I feel THF devs/GMs balance the classes (or at least they try) with all those things in mind so I feel that removing the permarooted/rooted damage modifiers for rangers could unbalance that class with the subsequent complaints from another class, rinse and repeat.
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Vaion
Posts: 3712

Re: Rooted Mob damage

Post#10 » Thu Apr 19, 2012 8:47 pm

Rooted mob damage will not be removed. However I was thinking of making a debuff effect that would allow ranged dps to do full damage on rooted mobs for a short duration. Undoubtably though the spell would be given to those less fortunate classes (bst/ench/dru/ber) to make them seem slightly more valuable in groups/raids :p

We shall see :)
Oh the fun you all are going to have in DSK3...
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