Hey all,
Just a general query about DPS vs. rooted mobs. Currently the damage breakdown looks something like this:
Rangers - 50% damage to rooted
All Others - 100% damage to rooted
When you think about mechanics, does the ranger only restriction make sense any longer? Should this restriction carry over to "glass cannons" of the caster variety since it's essentially the same thing?
The reason I ask is because in zones like Nadox where pretty much every boss is rooted - the usefulness of that class becomes pretty much zero.
My $0.02.
/fitzor