Upcoming Information

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Vaion
Posts: 3712

Upcoming Information

Post#1 » Thu Apr 19, 2012 2:01 pm

Evening Ladies and Gents of THF!

Just wanted to give you all a heads up, I would strongly advise going to http://www.everquest.com/ and downloading the installer to grab the EQlive version of EQ. If you have been keeping up with the latest EQEmu news, the EQEmu Devs are getting closer every day to finalizing a working copy of EQLive's client! This means that pretty soon, we will be able to have up to date clients with all the newest and amazing features.

How I would advise doing it, is download the latest client from EQLive, and copy/paste it elsewhere to save the data.

/cheers
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Firenze
Posts: 886

Re: Upcoming Information

Post#2 » Thu Apr 19, 2012 3:25 pm

Nooooooooooooooooooooo :(

I don't want eqlive version , I want old model and Vexthal thats all

Vaion , make the Djinn slayer a good looking weapon , all the other stuff you are working on can wait !
Firenze of VallonZek <Europea>

Gwynraven

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Sian
Posts: 1369

Re: Upcoming Information

Post#3 » Thu Apr 19, 2012 3:48 pm

Thanks for the information :) Though I don't fully understand what should I do :roll:
By the way, when you say "the newest and amazing features", what do you mean ? Zones ? Levels ? AAs ? Because this would mean some severe change...and a huge lot of work for you guys.

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Tyler
Posts: 4365

Re: Upcoming Information

Post#4 » Thu Apr 19, 2012 4:08 pm

Go to said link, log in with your existing account or create a new one and download/install the game. its about 8 gigs - so bring cookies!
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Vaion
Posts: 3712

Re: Upcoming Information

Post#5 » Thu Apr 19, 2012 8:51 pm

Sian wrote:Thanks for the information :) Though I don't fully understand what should I do :roll:
By the way, when you say "the newest and amazing features", what do you mean ? Zones ? Levels ? AAs ? Because this would mean some severe change...and a huge lot of work for you guys.



All you have to do is download the EQlive client and then copy/paste the folder somewhere else so that you have a backup of it.

As far as new features there are a ton, way to many to list off honestly. Having the new zones/AAs/spells/support opens all kinds of new doors for eqemu and custom content for the entire eqemu community.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Lillu
Posts: 11301
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Re: Upcoming Information

Post#6 » Thu Apr 19, 2012 9:05 pm

I just want to add that if someone has a Titanium client and don't want to download 8-9GB to upgrade to a new client (in time), fear not, Titanium, SoD, etc, clients will always be supported on THF, we leave none behind. <3

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mukkel
Posts: 236

Re: Upcoming Information

Post#7 » Thu Apr 19, 2012 9:15 pm

Vaion wrote:As far as new features there are a ton, way to many to list off honestly. Having the new zones/AAs/spells/support opens all kinds of new doors for eqemu and custom content for the entire eqemu community.


Some guy on the eqemu forum posted a list of a few:

1. There are now 12 buttons per hotbar as opposed to 10.
2. Hotbars are completely resizable and reshapable.
3. Can have up to 10 hotbars up at once.
4. Using the "Copy Layout" option now allows you to copy over hotbuttons, socials, and loadouts from other characters in addition to the UI layout.
5. Options window received an overhaul.
6. "Use Tell Windows" option. Tells from different players default to different windows. Can turn it on or off.
7. Bloom Lighting graphical effect added under Advanced Options.
8. Post Effects graphical effect added under Advanced Options.
9. Container window receives a revamp (Rather annoying looking one at that imo. There's custom UI changes out there though that restore things like the Done button)
10. Containers can go above 10 slots (I think the max atm is 25)
11. Container windows are fully resizable and reshapable.
12. Containers can be stored inside other containers. So long as they are the same size or smaller.
13. Player Housing system
14. Spell Cool Down displayed on spell gems. The same way clicky items have the white semi-transparent block over them that shrinks as the clicky cool down counts down, spell gems now get a red semi-transparent block that does the same thing. Showing exactly how long until cool down on a spell is up.
15. Two new slots in the base player inventory. For 10 total.
16. Merchant window now has a "Show Only Items I can use" option. Akin to LDoN/Alt Currency merchants. When activated only items usable by your class/race (or no specified class/race) will show up in merchant windows. Spells scrolls are also affected. If you already have a spell scribed (Not purchased and on your character, but actually scribed to your spell book), the scroll for that spell will be hidden with this option selected. This seems to work on EQEmu.
17. Merchant window now has an "Inspect" button. clicking it brings up the item inspect window for the item you had selected. The exact same effect as holding down the right mouse button but quicker I guess.
18. Merchant window now has a "Preview" button. Clicking it will bring up a window with a small model of your character exactly as he/she is but with whatever item you had selected equipped. Only for items that can go in visible inventory slots. The character model can be rotated and zoomed in on. Used to preview the appearance of items as they would appear on your character before buying them.
19. Merchant window now has a "Reclaim" tab. Any item you destroy during a single session of EQ (Unsure if it resets when you log) is shown in this tab and can be purchased at the cost of "Reclamation Tokens"
20. New "Zone Guide" window. Brings up a listing of all static zones in game and sorted by name, continent, and recommended level. Selecting a zone also displays all connected zones. At the bottom you can create a "Zone Path" by selecting a Start zone and Destination zone as well as a few other variables. This will then create a Find path (Same path that has been used for NPC Find forever) from where you're standing to the zone line and will attempt to guide you to your destination zone. This functionality has also been tied into the Map window, which itself has received a tiny revamp.
21. In-Game "Polls" window. Shows community polls and the results of said polls.
22. Alert History Window. Displays history of alerts your character has received. Examples being the window with keyboard commands that pops up when you first log a character into the tutorial, or the window that pops up for Free/Silver members reminding them to "Go Gold".
23. Death has been changed. You still receive the same xp hits, still have the rez window etc and still appear at bind. However you appear with all gear still on you and all spells still scribed. Bodies seem to spawn naked and only exist for rezes now. (This is the only new feature that actually bothered me. If this goes in should probably add a rule variable to the database to let server ops turn it on/off at whim.)

There are a LOT more from what I gather, but it gives you an idea.

/fitzor

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Sian
Posts: 1369

Re: Upcoming Information

Post#8 » Thu Apr 19, 2012 10:45 pm

Ok thanks for the info ;)

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Deadset
Posts: 69

Re: Upcoming Information

Post#9 » Fri Apr 20, 2012 12:01 am

So when this becomes "stable" how quickly will it be implemented in to THF? I would love to see some the changes that have been done added to here.
On a side note if you make a backup file you would be able to see some of the new things with the free play, I know it is extremely limited but it wouldn't hurt would it to check it out as long as it was a separate folder?
Image

Vaion
Posts: 3712

Re: Upcoming Information

Post#10 » Fri Apr 20, 2012 12:55 am

Im already working on the THF code to update us to the latest eqemu revision again. This will allow the new version to be playable as soon as its stable enough. A update post on the main section of the forums will dictate when the eqlive client is open for use on THF.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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