Kiowa wrote:just remember when you have the gear from the zone you are fighting it does tend to make the mobs easier...swap out your gear to the old stuff like ToV minus 2.0 and use 1.5 then tell us it is still easy imo. cause thats what we are gonna be doing that stuff in....
Lola wrote:I quote Secret's server update:
Edit: to eliminate a bottleneck with now 2 guilds going for the same content - the respawn times of ST Key droppers have been reduced to 90000 seconds!
It was really not necessary as Evolution is full flagged for main (and oit took a good amount of time) and we still have some "non usefull alts" unkeyed.
We had a great discussion on ST and it should stay a challenged zone so please : Do not make it too easy for Progeny to get in ST, they will proove they can do it spending the requiered time to get in.
If anything it seems to be favoring for Progency if nothing else.
Right now jeido can farm a lot of Sleeper's Tomb with just his crew of 6 players. We don't even need to raid it anymore. . This doesn't seem right. :/
Gear >>>>> Mobs
we always do, at least trying our best.I mean, really it's ideal to sit down and consider these kind of things prior to release.
Make them REDICULOUSLY hard, and slowly, oh so slowly tune them down as you get feedback. You want guilds to barely kill a mega end-zone raid boss with gear from that instance. You want them to have to deck themselves out and get tired of the zone and getting the loot. Once you find a point players can kill it, keep it that way. don't alter respawns after you establish it on release, don't make it easier, or decrease aoe's etc, the point is to make it a challenge, and it feels like in every corner the player base gets their hand held for every new instance... most of which they don't even need their hands held.
The accomplishment comes from doing something hard, and the difficulty of the server seems to have been questionable to me for some time now.. Tyler if you make really hard instances that evo can't beat the first run through, you realize this gives you more time to work on other content right?
well lol. please name ANY other server that is harder to progress on.the difficulty of the server seems to have been questionable to me for some time now..
See the trend? In most raids I don't even bother 6 boxing, as things die so easily anyways with our crew that I can just box my bard and cleric and we have no need for additional DPS. We have an average of 5 player-ran clerics in every raid, and that's just people who so happened to level one up. Considering that every player can potentially have a cleric boxed + cleric bot, the damage output of mobs can potentially be a lot higher to make for a greater challenge. our typical CCH order is 2. Yes, only 2 of our 5 clerics are even focusing on complete healing, the rest are just padding. The mob is dead before any mana issues even arise. See the trivialness? Hehe.
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